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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Hurin70" data-source="post: 8184497" data-attributes="member: 6875491"><p>I'm not saying that the +2 should be the only difference. There are of course racial abilities that further address the issue. But +2 might be the most you can get away with to still have viable Halflings in a Role Playing Game. You have to balance the gamism with the simulationism here. </p><p></p><p>I personally very much like the additional tool Rolemaster provides, of fully developed size rules. A Big creature gets more hit points and its attacks hit harder, while the smaller gets less hit points and does less damage. I tend to be a bit more simulationist in that regard. But someone already said in this very thread how much they would hate that, even after I explained how Halflings got compensated for their small size with extra development points. That's another illustration of why you have to balance the simulation with the game: model reality too closely, and small size creatures are no longer viable as melee combatants; model it too loosely, and the world becomes so silly and cartoonish that you find it harder to suspend your disbelief.</p></blockquote><p></p>
[QUOTE="Hurin70, post: 8184497, member: 6875491"] I'm not saying that the +2 should be the only difference. There are of course racial abilities that further address the issue. But +2 might be the most you can get away with to still have viable Halflings in a Role Playing Game. You have to balance the gamism with the simulationism here. I personally very much like the additional tool Rolemaster provides, of fully developed size rules. A Big creature gets more hit points and its attacks hit harder, while the smaller gets less hit points and does less damage. I tend to be a bit more simulationist in that regard. But someone already said in this very thread how much they would hate that, even after I explained how Halflings got compensated for their small size with extra development points. That's another illustration of why you have to balance the simulation with the game: model reality too closely, and small size creatures are no longer viable as melee combatants; model it too loosely, and the world becomes so silly and cartoonish that you find it harder to suspend your disbelief. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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