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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Crimson Longinus" data-source="post: 8184766" data-attributes="member: 7025508"><p>It's not particularly over the top, but if 15 is the normal halfling starting maximum, then it obviously is noticeably better. (I mean if it weren't, then certainly you wouldn't care about having it so much, right?) This tangent was started by you wondering how people don't get that PCs are special and not need to follow the same limitations than the rest of the populace, and I am trying to explain to you that not everyone wants PCs to start 'special'. I mean earlier in the thread someone literally used halfling with the Superman's backstory as an example to explain their greater than normal strength. They presumably were at least semi-serious with that, and I'm sure there are campaigns in which that would work. But I am not interested in either playing in or running such. I want starting characters in D&D to be gifted but ultimately rather 'normal' members of their species; they may <em>become</em> mythic heroes with superpowers later at higher levels, should they survive that long. That was my issue with Zidi the halfling titan, or whatever they were called that was brought up as an character concept earlier. Halfling that goes around routinely overpowering minotaurs in contests of strength simply doesn't match my image of a low-level D&D character; as a high level concept it is more understandable.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8184766, member: 7025508"] It's not particularly over the top, but if 15 is the normal halfling starting maximum, then it obviously is noticeably better. (I mean if it weren't, then certainly you wouldn't care about having it so much, right?) This tangent was started by you wondering how people don't get that PCs are special and not need to follow the same limitations than the rest of the populace, and I am trying to explain to you that not everyone wants PCs to start 'special'. I mean earlier in the thread someone literally used halfling with the Superman's backstory as an example to explain their greater than normal strength. They presumably were at least semi-serious with that, and I'm sure there are campaigns in which that would work. But I am not interested in either playing in or running such. I want starting characters in D&D to be gifted but ultimately rather 'normal' members of their species; they may [I]become[/I] mythic heroes with superpowers later at higher levels, should they survive that long. That was my issue with Zidi the halfling titan, or whatever they were called that was brought up as an character concept earlier. Halfling that goes around routinely overpowering minotaurs in contests of strength simply doesn't match my image of a low-level D&D character; as a high level concept it is more understandable. [/QUOTE]
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