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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Kannik" data-source="post: 8184814" data-attributes="member: 984"><p>Wow this thread moves fast (or at least faster than I can keep up with while at work! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) and it seems to be winding down, so I’ll do likewise with these last little bits…</p><p></p><p>Firstly, to those who responded to my last post, thank you for noting that this is a case between trained/training individuals, and that development is the important key compared to the idea of applying a blanket bonus as a racial modifier.</p><p></p><p>Secondly, I’ll quickly note that boxing/wrestling/etc are sports, and as such have limits on participant actions in order to create a contest. I’ve felt the impact from the kick of someone larger than me, and, for sure, it’s a thing! Freeform however, one shouldn’t try to fight a larger foe the way one fights same size or smaller opponents. Also, the disparities narrow even further once you have weapons that can cause hot bleeding (or cold bludgeoning?) death.</p><p></p><p>But this is getting deep into the weeds, which is the crux for me: within the confines of the granularity of the game and the fiction therein, racial attribute mods don’t do a great job of what they’re trying to do and come with unintended downsides. Letting them fade away to me is a boon.</p><p></p><p>Besides, if we were to get deep into the weeds, the real debate ought to be how improper it is that spears are not given their proper advantage against sword wielders!</p><p></p><p>(To be clear, I am very much joking about needing to be a debate about this– yes it’s an accurate thing but I’ve no issue about it in-game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Though does anyone remember the good ol’ <em>Weapon vs AC</em> table on page 38 of the 1e PHB? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p></blockquote><p></p>
[QUOTE="Kannik, post: 8184814, member: 984"] Wow this thread moves fast (or at least faster than I can keep up with while at work! :P) and it seems to be winding down, so I’ll do likewise with these last little bits… Firstly, to those who responded to my last post, thank you for noting that this is a case between trained/training individuals, and that development is the important key compared to the idea of applying a blanket bonus as a racial modifier. Secondly, I’ll quickly note that boxing/wrestling/etc are sports, and as such have limits on participant actions in order to create a contest. I’ve felt the impact from the kick of someone larger than me, and, for sure, it’s a thing! Freeform however, one shouldn’t try to fight a larger foe the way one fights same size or smaller opponents. Also, the disparities narrow even further once you have weapons that can cause hot bleeding (or cold bludgeoning?) death. But this is getting deep into the weeds, which is the crux for me: within the confines of the granularity of the game and the fiction therein, racial attribute mods don’t do a great job of what they’re trying to do and come with unintended downsides. Letting them fade away to me is a boon. Besides, if we were to get deep into the weeds, the real debate ought to be how improper it is that spears are not given their proper advantage against sword wielders! (To be clear, I am very much joking about needing to be a debate about this– yes it’s an accurate thing but I’ve no issue about it in-game! :P Though does anyone remember the good ol’ [I]Weapon vs AC[/I] table on page 38 of the 1e PHB? :D) [/QUOTE]
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