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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8184920" data-attributes="member: 6901101"><p>And like I said in my next post, make sure they indicate race <em>and </em>an attribute. That is the argument here. Everyone for the racial ASI wants it to stay because they find their is no way to accurately reflect the race's strength or intelligence without ASI. The floating ASI keeps saying it can be done. No problem. Here is what I said: </p><p></p><p>This is where I keep running into the roadblocks built inside my head. I see where some of these can be applied. And it makes me happy. But I cannot see where others are applied. And more importantly, I can only see then turning so many dials, twisting so many knobs, until all they do is make one race a better barbarian or better wizard than another. And then the entire thing starts all over again. </p><p></p><p>Can they obfuscate it on a more clever level? Sure. But that should not be the point. To hide the best condition from 3/4 of the players versus 1/3 the players. The point should be to make one better at combat, but make another better at other intangibles, and then make another better at being more well rounded, and then make another at being better at something no one even imagined. </p><p></p><p>That is the pillar (game) of character creation, floating ASIs, from my viewpoint right now (because I lack examples of the things requested above), are one of the only ways to accomplish this. (I hope it isn't. But until there is evidence of feats that shows an attribute and race that suddenly doesn't favor one class or another, it is hard <em>for me</em> to see.)</p><p></p><p>Now, if we wanted to just do open feats, open skills, etc, it could work. But, in my vision, then you lose quite a bit of what D&D is - a class/race based game.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8184920, member: 6901101"] And like I said in my next post, make sure they indicate race [I]and [/I]an attribute. That is the argument here. Everyone for the racial ASI wants it to stay because they find their is no way to accurately reflect the race's strength or intelligence without ASI. The floating ASI keeps saying it can be done. No problem. Here is what I said: This is where I keep running into the roadblocks built inside my head. I see where some of these can be applied. And it makes me happy. But I cannot see where others are applied. And more importantly, I can only see then turning so many dials, twisting so many knobs, until all they do is make one race a better barbarian or better wizard than another. And then the entire thing starts all over again. Can they obfuscate it on a more clever level? Sure. But that should not be the point. To hide the best condition from 3/4 of the players versus 1/3 the players. The point should be to make one better at combat, but make another better at other intangibles, and then make another better at being more well rounded, and then make another at being better at something no one even imagined. That is the pillar (game) of character creation, floating ASIs, from my viewpoint right now (because I lack examples of the things requested above), are one of the only ways to accomplish this. (I hope it isn't. But until there is evidence of feats that shows an attribute and race that suddenly doesn't favor one class or another, it is hard [I]for me[/I] to see.) Now, if we wanted to just do open feats, open skills, etc, it could work. But, in my vision, then you lose quite a bit of what D&D is - a class/race based game. [/QUOTE]
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