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<blockquote data-quote="Ruin Explorer" data-source="post: 8185067" data-attributes="member: 18"><p>Yeah it did but that way madness lies.</p><p></p><p>There's practically a genre of post-AD&D 1E "fantasy heartbreakers" (I mean, not technically, but basically) which take D&D's "too simple" stats and break them down into a ton of other stats, often needlessly and irrationally symmetrical stats that raise more questions than they answer.</p><p></p><p>A good example is Gary Gygax's Dangerous Journeys - I'm not going to get it off the shelf unless you make me, but basically it broke down stats into like, three separate other stats in an attempt to cope with this kind of thing and it just made me want to jump off a cliff.</p><p></p><p>And there were other games like this - I try not to think about them.</p><p></p><p>I think a much better approach is to add multiple stats to a roll, and to allow skills to be used with multiple stats.</p><p></p><p>Climbing is a good example. It requires strength, it requires dexterity/agility, and it requires endurance (CON). In real life, if you're crap at any of those, you'll be a crap climber - you might get away without CON if you never climb more than like 20 feet I guess but... in most situations you're going further.</p><p></p><p>So if we really wanted to look at this, rather than doing some crazy stuff where add a bunch more stats, I think we either change what the stats are entirely (as suggested by a couple of people), but still keep them limited in number, or we make a Climbing check be Athletics + STR and DEX mods by default. Situations where really only one stat could apply you could just use 2x stat mod. This would have the additional advantage of reducing the RNG of skill checks somewhat but that's a whole other discussion.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8185067, member: 18"] Yeah it did but that way madness lies. There's practically a genre of post-AD&D 1E "fantasy heartbreakers" (I mean, not technically, but basically) which take D&D's "too simple" stats and break them down into a ton of other stats, often needlessly and irrationally symmetrical stats that raise more questions than they answer. A good example is Gary Gygax's Dangerous Journeys - I'm not going to get it off the shelf unless you make me, but basically it broke down stats into like, three separate other stats in an attempt to cope with this kind of thing and it just made me want to jump off a cliff. And there were other games like this - I try not to think about them. I think a much better approach is to add multiple stats to a roll, and to allow skills to be used with multiple stats. Climbing is a good example. It requires strength, it requires dexterity/agility, and it requires endurance (CON). In real life, if you're crap at any of those, you'll be a crap climber - you might get away without CON if you never climb more than like 20 feet I guess but... in most situations you're going further. So if we really wanted to look at this, rather than doing some crazy stuff where add a bunch more stats, I think we either change what the stats are entirely (as suggested by a couple of people), but still keep them limited in number, or we make a Climbing check be Athletics + STR and DEX mods by default. Situations where really only one stat could apply you could just use 2x stat mod. This would have the additional advantage of reducing the RNG of skill checks somewhat but that's a whole other discussion. [/QUOTE]
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