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*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Ruin Explorer" data-source="post: 8185131" data-attributes="member: 18"><p>This is a really weirdly interesting point that's leading me on a total tangent.</p><p></p><p>Of all the things in all the RPGs I've seen, the one stat that most consistently seems to lead to players actually having fun, is "Don't Die-ness". Whatever that stat or combination of stats is in any given game. It's mostly CON in 5E, but also class, AC, saves, and so on. PCs who don't get downed a lot, don't die or nearly die, who keep surviving and keep doing stuff tend to be the same ones people discuss most fondly, when I think about it.</p><p></p><p>In combat-oriented RPGs, note - totally false in RPGs where combat is rare.</p><p></p><p>Don't-Die-ness is a complex thing for sure, too, and in some games different approaches can create it. Like in 2E, a mid-to-high level Wizard could have huge Don't-Die-ness despite having poor AC and HP, because they could have so many magical defenses and ways avoid getting dead.</p><p></p><p>But seriously in combat-oriented RPGs, those PCs who managed to consistently avoid getting dropped or disabled are the same ones who people seem to like most and have the best stories about. I mean part of that is obvious. A PC who dies early on isn't going to generate as many stories (typically), but I think there's a bit more than just that, like even if they don't die, a PC who often ends up unable to act, or absorbing a huge amount of party resources to keep up is rarely as much fun as one who is constantly acting, and not needing to get the other players to keep healing and defending them and so on. Not sure it has much applicability to this topic mind.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8185131, member: 18"] This is a really weirdly interesting point that's leading me on a total tangent. Of all the things in all the RPGs I've seen, the one stat that most consistently seems to lead to players actually having fun, is "Don't Die-ness". Whatever that stat or combination of stats is in any given game. It's mostly CON in 5E, but also class, AC, saves, and so on. PCs who don't get downed a lot, don't die or nearly die, who keep surviving and keep doing stuff tend to be the same ones people discuss most fondly, when I think about it. In combat-oriented RPGs, note - totally false in RPGs where combat is rare. Don't-Die-ness is a complex thing for sure, too, and in some games different approaches can create it. Like in 2E, a mid-to-high level Wizard could have huge Don't-Die-ness despite having poor AC and HP, because they could have so many magical defenses and ways avoid getting dead. But seriously in combat-oriented RPGs, those PCs who managed to consistently avoid getting dropped or disabled are the same ones who people seem to like most and have the best stories about. I mean part of that is obvious. A PC who dies early on isn't going to generate as many stories (typically), but I think there's a bit more than just that, like even if they don't die, a PC who often ends up unable to act, or absorbing a huge amount of party resources to keep up is rarely as much fun as one who is constantly acting, and not needing to get the other players to keep healing and defending them and so on. Not sure it has much applicability to this topic mind. [/QUOTE]
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