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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Ruin Explorer" data-source="post: 8185307" data-attributes="member: 18"><p>I find this odd, because D&D is objectively designed to focus on combat. Maybe relatively speaking, 5E is slightly less laser-focused on it than 4E (though ditching Skill Challenges and changing rituals actually means it 5E failed to gain as much ground as it could, exploration/social-wise), but by RPG standards, 5E is still extremely focused on combat, and the balancing of the entire game centers around that.</p><p></p><p>5E also has a pretty terrible skill system, because of the high degree of RNG combined with no margin of and no built-in fail-forwards support and so on. It is simple and easy to use, but guess what? Tons of other games also have that, and they have ones that also actually work well. Dungeon World and Spire/Heart spring immediately to mind as being as simple and easy to use as D&D, skill-wise (or moreso), yet also working a hell of a lot better and producing better results more reliably. And they're the tip of the iceberg.</p><p></p><p>So it's totally valid to question why you'd pick 5E on that basis. I can think of loads of reasons to pick 5E, but it seems really wild to pick the skill system.</p><p></p><p>Comparisons with 40K/Necromunda make absolutely no sense at all unless you play D&D 1 on 1. Do you? Otherwise that's entirely different category of experience.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8185307, member: 18"] I find this odd, because D&D is objectively designed to focus on combat. Maybe relatively speaking, 5E is slightly less laser-focused on it than 4E (though ditching Skill Challenges and changing rituals actually means it 5E failed to gain as much ground as it could, exploration/social-wise), but by RPG standards, 5E is still extremely focused on combat, and the balancing of the entire game centers around that. 5E also has a pretty terrible skill system, because of the high degree of RNG combined with no margin of and no built-in fail-forwards support and so on. It is simple and easy to use, but guess what? Tons of other games also have that, and they have ones that also actually work well. Dungeon World and Spire/Heart spring immediately to mind as being as simple and easy to use as D&D, skill-wise (or moreso), yet also working a hell of a lot better and producing better results more reliably. And they're the tip of the iceberg. So it's totally valid to question why you'd pick 5E on that basis. I can think of loads of reasons to pick 5E, but it seems really wild to pick the skill system. Comparisons with 40K/Necromunda make absolutely no sense at all unless you play D&D 1 on 1. Do you? Otherwise that's entirely different category of experience. [/QUOTE]
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