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*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Don Durito" data-source="post: 8185319" data-attributes="member: 6687260"><p>I'm somewhat torn on this.</p><p></p><p>If I wanted to play a Half-Orc Wizard I would. I wouldn't be too bothered about the lack of a +2 in Intelligence - I feel it's overrated.</p><p></p><p>What I probably wouldn't do if I wasn'treally sure what race to pick is go "Why not a Half-Orc?". The thing that would annoy me most I think is less that I was 5% less effective as a wizard initially (that mostly gets lost in the wash - and if I'm the only wizard in the party who cares anyway?) But that the compensating factors were basically useless. A half-orc wizard could theorectically play against type for a wizard and get a 14 Strength without too much trouble but that doesn't really mean a lot in practice. It might be actually fun if I was the only Strength based character in the party, but if not well it seems just a waste. (And If I'm optimising I have Strength 10 rather than 8 which is pretty much no difference as it falls under the category of - try to avoid rolling ever). And the Half-Orc racial ablities, while not completely useless for a wizard also don't really give much of any worth either). Basically I'm not sure the issue is that I don't start with 16 Int, it's that I don't get anything that makes me effective in a different way. A Hill Dwarf with a 14 Strength and a 16 Con (with +1 Hit point) is different, the ability scores make a different style of Fighter, one that is less accurate and hits slightly less hard but is much tougher. Even the Wisdom bonus is useful as picking up Resilient Wisdom is always a good move for Fighters.</p><p></p><p>At the same time, it bothered me when playing 4E, that when I played a Mul Fighter and had to choose between human and dwarven racial features. I chose human for some fluff feats that really fit my character, but it really annoyed me that that meant I was making the obviously inferior choice as I was missing out on Dwarven Weapon training which was a racial feature which was clearly better than anything I could get as a human. (Of course this was in 4e when builds mattered a lot more).</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8185319, member: 6687260"] I'm somewhat torn on this. If I wanted to play a Half-Orc Wizard I would. I wouldn't be too bothered about the lack of a +2 in Intelligence - I feel it's overrated. What I probably wouldn't do if I wasn'treally sure what race to pick is go "Why not a Half-Orc?". The thing that would annoy me most I think is less that I was 5% less effective as a wizard initially (that mostly gets lost in the wash - and if I'm the only wizard in the party who cares anyway?) But that the compensating factors were basically useless. A half-orc wizard could theorectically play against type for a wizard and get a 14 Strength without too much trouble but that doesn't really mean a lot in practice. It might be actually fun if I was the only Strength based character in the party, but if not well it seems just a waste. (And If I'm optimising I have Strength 10 rather than 8 which is pretty much no difference as it falls under the category of - try to avoid rolling ever). And the Half-Orc racial ablities, while not completely useless for a wizard also don't really give much of any worth either). Basically I'm not sure the issue is that I don't start with 16 Int, it's that I don't get anything that makes me effective in a different way. A Hill Dwarf with a 14 Strength and a 16 Con (with +1 Hit point) is different, the ability scores make a different style of Fighter, one that is less accurate and hits slightly less hard but is much tougher. Even the Wisdom bonus is useful as picking up Resilient Wisdom is always a good move for Fighters. At the same time, it bothered me when playing 4E, that when I played a Mul Fighter and had to choose between human and dwarven racial features. I chose human for some fluff feats that really fit my character, but it really annoyed me that that meant I was making the obviously inferior choice as I was missing out on Dwarven Weapon training which was a racial feature which was clearly better than anything I could get as a human. (Of course this was in 4e when builds mattered a lot more). [/QUOTE]
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