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*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scribe" data-source="post: 8185736" data-attributes="member: 6807152"><p>Going to be different for everyone.</p><p></p><p>I would argue that to make an appeal to the MOST people, you must have a ready made, and packaged world. The idea that FR is the 'default', that basic attributes that can be superficially understood (Ability Scores at a glance can make sense unless you dig too deep) even things like the Alignments that we have mostly lost, at its most basic, didnt break down, after all look at all the 'D&D Alignments for X', these are things which have imo transcended the game itself.</p><p></p><p>So I think there comes a point where you are talking about sacred cows mechanically, and foundational aspects that have not just been part of your games definition, but have entered into the 'geek' culture outside of the game itself. They are not always going to be the same.</p><p></p><p>I'm not saying these things cannot be changed, and made more mechanically sound, but I do believe if you remove them, then you remove a piece of what D&D is <em>perceived </em>to be.</p><p></p><p>For my money you must have the following, and you must not LOSE things, going into 6th.</p><ol> <li data-xf-list-type="ol">The <strong>Races</strong>. Dont fix what isnt broken. I dont think I have any major issues with any of the current races, I would actually move quite a few more into the PHB next time.</li> <li data-xf-list-type="ol">The <strong>Attributes</strong>. Ask anyone, and Str/Dex/Con/Int/Wiz/Cha can make immediate sense with simply a one liner description, its only on a deep dive (like say an 80 page thread) that you run into issues. </li> <li data-xf-list-type="ol">The <strong>Alignment </strong>system. I was looking at my favorite stuff yesterday (Planescape, The Great Wheel, Blood War, etc etc) and honestly I just cant accept dumping the Alignment system.</li> <li data-xf-list-type="ol">The <strong>Classes</strong> and eventually Sub Classes (Prestige Classes, Archetypes). The core classes, are as iconic as the core races.</li> </ol><p>People with tons of experience, who have crafted their own worlds, their own settings, you can of course add, remove, ignore, whatever, but if I had to guess, providing a wide open 'you can do whatever you want' approach, is not going to help a company push a product to people who need a bit more help to ease into the game world.</p></blockquote><p></p>
[QUOTE="Scribe, post: 8185736, member: 6807152"] Going to be different for everyone. I would argue that to make an appeal to the MOST people, you must have a ready made, and packaged world. The idea that FR is the 'default', that basic attributes that can be superficially understood (Ability Scores at a glance can make sense unless you dig too deep) even things like the Alignments that we have mostly lost, at its most basic, didnt break down, after all look at all the 'D&D Alignments for X', these are things which have imo transcended the game itself. So I think there comes a point where you are talking about sacred cows mechanically, and foundational aspects that have not just been part of your games definition, but have entered into the 'geek' culture outside of the game itself. They are not always going to be the same. I'm not saying these things cannot be changed, and made more mechanically sound, but I do believe if you remove them, then you remove a piece of what D&D is [I]perceived [/I]to be. For my money you must have the following, and you must not LOSE things, going into 6th. [LIST=1] [*]The [B]Races[/B]. Dont fix what isnt broken. I dont think I have any major issues with any of the current races, I would actually move quite a few more into the PHB next time. [*]The [B]Attributes[/B]. Ask anyone, and Str/Dex/Con/Int/Wiz/Cha can make immediate sense with simply a one liner description, its only on a deep dive (like say an 80 page thread) that you run into issues. [*]The [B]Alignment [/B]system. I was looking at my favorite stuff yesterday (Planescape, The Great Wheel, Blood War, etc etc) and honestly I just cant accept dumping the Alignment system. [*]The [B]Classes[/B] and eventually Sub Classes (Prestige Classes, Archetypes). The core classes, are as iconic as the core races. [/LIST] People with tons of experience, who have crafted their own worlds, their own settings, you can of course add, remove, ignore, whatever, but if I had to guess, providing a wide open 'you can do whatever you want' approach, is not going to help a company push a product to people who need a bit more help to ease into the game world. [/QUOTE]
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