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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Don Durito" data-source="post: 8187582" data-attributes="member: 6687260"><p>Yes you could salvage them - but why? </p><p></p><p>I'm not arguing they're unsalvagable I'm questioning the desire to salvage them simply because they're there.. They're just stuff someone made up. It's not that hard to think up something else.</p><p></p><p>Even in the case of Lolth (who is somewhat more interesting than Grumsh) a salvage job brings with it all the baggage of the years of accumulated cruft.</p><p></p><p>Why not breathe some fresh air?</p><p></p><p>Lets' put aside discussions of whether Drow are problematic or the extent to which they are and consider the following:</p><p></p><ul> <li data-xf-list-type="ul">the concept of evil decadent elves (not necessarily dark skinned)</li> <li data-xf-list-type="ul">a blank slate to deal with them, who they are, what they want.</li> </ul><p></p><p>It just seems to me that is so much more interesting as a GM and a player. As a GM I have so much I could do, as a player I actually get to feel like I'm experiencing something new (or at least a new take on an old concept), rather than an endless replay of the same idea that has become more and more dull over time.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8187582, member: 6687260"] Yes you could salvage them - but why? I'm not arguing they're unsalvagable I'm questioning the desire to salvage them simply because they're there.. They're just stuff someone made up. It's not that hard to think up something else. Even in the case of Lolth (who is somewhat more interesting than Grumsh) a salvage job brings with it all the baggage of the years of accumulated cruft. Why not breathe some fresh air? Lets' put aside discussions of whether Drow are problematic or the extent to which they are and consider the following: [LIST] [*]the concept of evil decadent elves (not necessarily dark skinned) [*]a blank slate to deal with them, who they are, what they want. [/LIST] It just seems to me that is so much more interesting as a GM and a player. As a GM I have so much I could do, as a player I actually get to feel like I'm experiencing something new (or at least a new take on an old concept), rather than an endless replay of the same idea that has become more and more dull over time. [/QUOTE]
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