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*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8188160" data-attributes="member: 6801228"><p>Sure, but... just how many mid to low CR "humanoid" monsters/races are there? (Using humanoid to refer to having language, culture and using weapons)</p><p></p><p>From 5e alone</p><p></p><p><u><strong><u><strong><u>Aarakocra</u></strong></u></strong></u>, Azer,<strong><u> Bugbear, Bullywug, Centaurs, Cyclops</u></strong>, Doppelganger, Duergar, Drow, <strong><u>Ettin</u></strong>, Hobgoblin, Githyanki, Githzerai, <strong><u>Gnolls, Goblins, Grimlocks, Kenku, Kobold, Kuo-Toa, Lizardfolk,</u></strong> Merfolk, <u><strong>Merrow, Minotaur,</strong></u> Mindflayer, <strong><u>Myconid, Ogres, Orcs, Sahuagin,</u></strong> Salamander, <strong><u>Thri-Kreen, Troglodyte, Trolls</u></strong>, Yuan-Ti, <strong><u>Derro</u></strong>, Giff, <strong><u>Meazel</u></strong>, Shadar-Kai, Tortle, <strong><u>Chitine, Firenewt, Grung</u></strong>, Neogi, <strong><u>Vegepygmy, Xvart, Firbolgs, Goliaths, Tabaxi,</u></strong> Triton<strong><u>,</u></strong> Human, Elf, Dwarf, Halfling, Gnome, Dragonborn</p><p></p><p>Now, you likely noticed that I underlined and bolded some of them. Out of 53 races I listed here, I highlighted 32. That is 60% of them. All of the races I highlighted are generally presented as either 1) Tribal, 2) Violent by Nature 3) Prodigious Breeders 4) Cowardly and thieving 5) Stupid or some combination there of. </p><p></p><p>I'm simplifying, obviously, but let us take a look at this real fast. </p><p></p><p>Ogres are large, stupid, primitive people with no hygiene who smash people. </p><p>Hill Giants are large, stupid, primitive people with no hygiene who smash people.</p><p>Ettins are large, stupid, primitive people with no hygiene who smash people and have two heads</p><p>Cyclops are large, stupid, primitive people with no hygiene who smash people and have one eye</p><p>Grimlocks are large, stupid, primitive people with no hygiene who smash people and have no eyes</p><p>Trolls are large, stupid, primitive people with no hygiene who smash people and regenerate</p><p></p><p></p><p>Or how about this. </p><p></p><p>Goblins are small thieves and cowards, with a penchant for trickery and breeding quickly. </p><p>Kobolds are small thieves and cowards, with a penchant for trickery who worship dragons</p><p>Kenku are small thieves and cowards, with a penchant for trickery and can't talk</p><p>Meazels are small thieves and cowards, with a penchant for stealth and cruelty</p><p>Xvarts are small thieves and cowards, with a penchant for trickery. </p><p></p><p></p><p>Does it not seem that at some point... we have too much overlap? I mean, if I want savage raiders who live in tribes I can pick Orcs, Goblins, Bugbears, Grimlocks, Lizardfolk, Bullywugs, Gnolls, Sahuagin, Troglodytes, Goliaths, or Vegepygmies. Do I really need all of them? </p><p></p><p>And this is just 5e. I'm sure if I dug through more of DnD lore and history, I'd find even more races and examples. We just take the same tropes and repackage them with a new coat of paint, and we've done it so much, that we have a dozen options for the same trope over and over again.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8188160, member: 6801228"] Sure, but... just how many mid to low CR "humanoid" monsters/races are there? (Using humanoid to refer to having language, culture and using weapons) From 5e alone [U][B][U][B][U]Aarakocra[/U][/B][/U][/B][/U], Azer,[B][U] Bugbear, Bullywug, Centaurs, Cyclops[/U][/B], Doppelganger, Duergar, Drow, [B][U]Ettin[/U][/B], Hobgoblin, Githyanki, Githzerai, [B][U]Gnolls, Goblins, Grimlocks, Kenku, Kobold, Kuo-Toa, Lizardfolk,[/U][/B] Merfolk, [U][B]Merrow, Minotaur,[/B][/U] Mindflayer, [B][U]Myconid, Ogres, Orcs, Sahuagin,[/U][/B] Salamander, [B][U]Thri-Kreen, Troglodyte, Trolls[/U][/B], Yuan-Ti, [B][U]Derro[/U][/B], Giff, [B][U]Meazel[/U][/B], Shadar-Kai, Tortle, [B][U]Chitine, Firenewt, Grung[/U][/B], Neogi, [B][U]Vegepygmy, Xvart, Firbolgs, Goliaths, Tabaxi,[/U][/B] Triton[B][U],[/U][/B] Human, Elf, Dwarf, Halfling, Gnome, Dragonborn[B][U][/U][/B] Now, you likely noticed that I underlined and bolded some of them. Out of 53 races I listed here, I highlighted 32. That is 60% of them. All of the races I highlighted are generally presented as either 1) Tribal, 2) Violent by Nature 3) Prodigious Breeders 4) Cowardly and thieving 5) Stupid or some combination there of. I'm simplifying, obviously, but let us take a look at this real fast. Ogres are large, stupid, primitive people with no hygiene who smash people. Hill Giants are large, stupid, primitive people with no hygiene who smash people. Ettins are large, stupid, primitive people with no hygiene who smash people and have two heads Cyclops are large, stupid, primitive people with no hygiene who smash people and have one eye Grimlocks are large, stupid, primitive people with no hygiene who smash people and have no eyes Trolls are large, stupid, primitive people with no hygiene who smash people and regenerate Or how about this. Goblins are small thieves and cowards, with a penchant for trickery and breeding quickly. Kobolds are small thieves and cowards, with a penchant for trickery who worship dragons Kenku are small thieves and cowards, with a penchant for trickery and can't talk Meazels are small thieves and cowards, with a penchant for stealth and cruelty Xvarts are small thieves and cowards, with a penchant for trickery. Does it not seem that at some point... we have too much overlap? I mean, if I want savage raiders who live in tribes I can pick Orcs, Goblins, Bugbears, Grimlocks, Lizardfolk, Bullywugs, Gnolls, Sahuagin, Troglodytes, Goliaths, or Vegepygmies. Do I really need all of them? And this is just 5e. I'm sure if I dug through more of DnD lore and history, I'd find even more races and examples. We just take the same tropes and repackage them with a new coat of paint, and we've done it so much, that we have a dozen options for the same trope over and over again. [/QUOTE]
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