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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="dave2008" data-source="post: 8190070" data-attributes="member: 83242"><p>[USER=6807152]@Scribe[/USER] I was just thinking about you and racial stat modifiers at lunch and I had an idea that may or may not satisfy you. Would the following be acceptable to you for a future 5.5e or 6e:</p><ol> <li data-xf-list-type="ol">The basic rules have floating stat bonus similar to TCoE and the UA, but no racial stat bonuses.</li> <li data-xf-list-type="ol">All setting guides allow you to use the default character generation, or the racial stat bonuses assumed in this setting. And then it gives stat modifiers for every race available in that setting. </li> </ol><p>Would that work for you? Personally I like the base game to be as generic as possible and then add flavor in the settings. Anyway, just curious what you thought.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8190070, member: 83242"] [USER=6807152]@Scribe[/USER] I was just thinking about you and racial stat modifiers at lunch and I had an idea that may or may not satisfy you. Would the following be acceptable to you for a future 5.5e or 6e: [LIST=1] [*]The basic rules have floating stat bonus similar to TCoE and the UA, but no racial stat bonuses. [*]All setting guides allow you to use the default character generation, or the racial stat bonuses assumed in this setting. And then it gives stat modifiers for every race available in that setting. [/LIST] Would that work for you? Personally I like the base game to be as generic as possible and then add flavor in the settings. Anyway, just curious what you thought. [/QUOTE]
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Community
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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