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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Faolyn" data-source="post: 8190254" data-attributes="member: 6915329"><p>Feel free to houserule that, then. Pick a stat for every race and say "that stat can reach 22 without the need for magic items, <em>wishes</em>, or epic boons.</p><p></p><p></p><p>Imagine that you're starting a new game and you have a player who wants to be a halfling Strength-based fighter and nobody wants to be a goliath (or other +2 Strength/Powerful Build race) of any class. Say that the other players are going to be playing a cleric, rogue, and wizard. You know, a typical party. The halfling is going to be their only full martial. Why <em>shouldn't </em>that halfling be able to put that +2 in Strength? Because of the idea that it might not be "realistic" in comparison to a race that isn't in the party and, therefore, might never show up in-game?</p><p></p><p>Or heck, another way. One player decides that they want to play a halfling wizard or sorcerer. Are you going to say they can't put a +2 in Int or Cha because they <em>might </em>be smarter than a gnome or have more personality than a tiefling?</p><p></p><p></p><p></p><p>Yes, and? Why can't a halfling have a lot of athletic training?</p><p></p><p></p><p>Hmm, now let's compare halflings and goliaths. Oh, wait, they don't have their own statblocks. I guess they have whatever stats we want them to have.</p><p></p><p>Edit: As a note, all of the races, none of which are bigger than Medium, can be almost as strong as a Huge elephant. Does <em>that </em>make any sense?</p><p></p><p></p><p></p><p>And yet, you can divorce skills from stats. It's in the rules.</p><p></p><p></p><p>5e treats NPCs as different than PCs. That's why PCs get Hit Dice based on their class and NPCs get Hit Dice based on their size. A halfling barbarian gets a d12 for hit points and a halfling cleric gets d8 for hit points, but if they were NPCs they would get a d6 for being Small.</p><p></p><p>It's why NPCs can have abilities that aren't in any class and lack many of the abilities that are in a class. It's why NPCs generally don't have archetypes, except for a handful of casters. It's why the Champion NPC has <strong>22</strong> hit dice and is still only CR 9 with a +4 proficiency bonus, where a PC who somehow made it to 22nd level would have a proficiency bonus of +6.</p><p></p><p>It has been said in multiple places that when you create an NPC, you can just put a racial trait or two on a premade statblock; you don't have to put them all on. </p><p></p><p></p><p>Sure, fine. Halflings, as a race, are typically the same Strength as humans. Goliaths, as a race, are typically a little stronger. Everyone agrees to this already.</p><p></p><p>Why does every single individual in that race have to be the same?</p><p></p><p></p><p>A goliath can put an 8 (10) in Strength and a halfling can put a 16 for Strength, and somehow that's OK for you. But heavens forbid that can <em>choose </em>where they put the +2, because <em>maybe </em>that exact same thing would happen?</p><p></p><p><em>That </em>doesn't make sense.</p><p></p><p>It also doesn't make sense that one or even a handful of halflings being really strong would make the world not make sense.</p><p></p><p></p><p>So what you're saying is that your fears of a super-strong halfling and a weak goliath didn't happen, and people chose to play whatever they wanted to play regardless of where the +2 was? <em>Like everyone here has been saying for the past 90 pages?</em> Wow! Thanks for proving our points!</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8190254, member: 6915329"] Feel free to houserule that, then. Pick a stat for every race and say "that stat can reach 22 without the need for magic items, [I]wishes[/I], or epic boons. Imagine that you're starting a new game and you have a player who wants to be a halfling Strength-based fighter and nobody wants to be a goliath (or other +2 Strength/Powerful Build race) of any class. Say that the other players are going to be playing a cleric, rogue, and wizard. You know, a typical party. The halfling is going to be their only full martial. Why [I]shouldn't [/I]that halfling be able to put that +2 in Strength? Because of the idea that it might not be "realistic" in comparison to a race that isn't in the party and, therefore, might never show up in-game? Or heck, another way. One player decides that they want to play a halfling wizard or sorcerer. Are you going to say they can't put a +2 in Int or Cha because they [I]might [/I]be smarter than a gnome or have more personality than a tiefling? Yes, and? Why can't a halfling have a lot of athletic training? Hmm, now let's compare halflings and goliaths. Oh, wait, they don't have their own statblocks. I guess they have whatever stats we want them to have. Edit: As a note, all of the races, none of which are bigger than Medium, can be almost as strong as a Huge elephant. Does [I]that [/I]make any sense? And yet, you can divorce skills from stats. It's in the rules. 5e treats NPCs as different than PCs. That's why PCs get Hit Dice based on their class and NPCs get Hit Dice based on their size. A halfling barbarian gets a d12 for hit points and a halfling cleric gets d8 for hit points, but if they were NPCs they would get a d6 for being Small. It's why NPCs can have abilities that aren't in any class and lack many of the abilities that are in a class. It's why NPCs generally don't have archetypes, except for a handful of casters. It's why the Champion NPC has [B]22[/B] hit dice and is still only CR 9 with a +4 proficiency bonus, where a PC who somehow made it to 22nd level would have a proficiency bonus of +6. It has been said in multiple places that when you create an NPC, you can just put a racial trait or two on a premade statblock; you don't have to put them all on. Sure, fine. Halflings, as a race, are typically the same Strength as humans. Goliaths, as a race, are typically a little stronger. Everyone agrees to this already. Why does every single individual in that race have to be the same? A goliath can put an 8 (10) in Strength and a halfling can put a 16 for Strength, and somehow that's OK for you. But heavens forbid that can [I]choose [/I]where they put the +2, because [I]maybe [/I]that exact same thing would happen? [I]That [/I]doesn't make sense. It also doesn't make sense that one or even a handful of halflings being really strong would make the world not make sense. So what you're saying is that your fears of a super-strong halfling and a weak goliath didn't happen, and people chose to play whatever they wanted to play regardless of where the +2 was? [I]Like everyone here has been saying for the past 90 pages?[/I] Wow! Thanks for proving our points! [/QUOTE]
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