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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Faolyn" data-source="post: 8190965" data-attributes="member: 6915329"><p>Because wings, gills, flippers, horns, pointy teeth, etc., are actual biological things and attributes are not.</p><p></p><p></p><p>A half-orc PC can be exceptionally stronger than many half-orc NPCs. Depending on how they roll, they might have a Strength of 20. </p><p></p><p>Or, with a floating ASI, an Intelligence of 20, making them exceptionally smarter than any half-orc NPC. Or a Charisma of 20, making them exceptionally more personable, etc.</p><p></p><p>You again seem to be assuming that every PC is going to put that bonus in Strength, and every NPC is going to follow suit. This isn't true by any stretch of the means.</p><p></p><p>Of course, NPCs can have stats as high as 30, if the DM wants them to, and without epic boons or <em>wishes </em>or being a super high-level barbarian, no PC can ever have a stat higher than 20. So the <em>entire complaint is moot.</em></p><p></p><p></p><p>Because "flight" isn't in the list of PC traits for dwarfs. If a dwarf were to obtain the ability to fly later on in the game, they might indeed end up learning how to be a better aerobatic than an aarakocra. In the same way that there are people in the real world who don't have legs but have gotten prosthetics and can run a heck of a lot better than I can ever hope to, because I apparently rolled 3d6 down the line and mostly rolled badly.</p><p></p><p></p><p>Races already have traits that make them stronger. I pointed out several of them.</p><p></p><p>There is nothing wrong with some races being stronger than others. Practically every single goliath in any given world will be stronger than practically every single halfling in that same world.</p><p></p><p>The <em>problem </em>is denying the <strong>players </strong>the options to be something other than a stereotype. The problem is saying, no, you can't play a particularly Intelligent or Wise or Healthy or Personable or Strong Halfling; you're only allowed to play an Agile one, because there's a chance that you might end up being better than a gnome or firbolg or dwarf or tiefling or orc and heavens forbid that your character may have actually put some <em>effort </em>into being good at their chosen vocation.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8190965, member: 6915329"] Because wings, gills, flippers, horns, pointy teeth, etc., are actual biological things and attributes are not. A half-orc PC can be exceptionally stronger than many half-orc NPCs. Depending on how they roll, they might have a Strength of 20. Or, with a floating ASI, an Intelligence of 20, making them exceptionally smarter than any half-orc NPC. Or a Charisma of 20, making them exceptionally more personable, etc. You again seem to be assuming that every PC is going to put that bonus in Strength, and every NPC is going to follow suit. This isn't true by any stretch of the means. Of course, NPCs can have stats as high as 30, if the DM wants them to, and without epic boons or [I]wishes [/I]or being a super high-level barbarian, no PC can ever have a stat higher than 20. So the [I]entire complaint is moot.[/I] Because "flight" isn't in the list of PC traits for dwarfs. If a dwarf were to obtain the ability to fly later on in the game, they might indeed end up learning how to be a better aerobatic than an aarakocra. In the same way that there are people in the real world who don't have legs but have gotten prosthetics and can run a heck of a lot better than I can ever hope to, because I apparently rolled 3d6 down the line and mostly rolled badly. Races already have traits that make them stronger. I pointed out several of them. There is nothing wrong with some races being stronger than others. Practically every single goliath in any given world will be stronger than practically every single halfling in that same world. The [I]problem [/I]is denying the [B]players [/B]the options to be something other than a stereotype. The problem is saying, no, you can't play a particularly Intelligent or Wise or Healthy or Personable or Strong Halfling; you're only allowed to play an Agile one, because there's a chance that you might end up being better than a gnome or firbolg or dwarf or tiefling or orc and heavens forbid that your character may have actually put some [I]effort [/I]into being good at their chosen vocation. [/QUOTE]
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