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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8191596" data-attributes="member: 6901101"><p>I apologize again. I do not follow your line of thinking. Here is the conversation:</p><ul> <li data-xf-list-type="ul">A group doesn't like a halfling starting with the same strength as a goliath. It breaks their <em>fantasy realism.</em></li> <li data-xf-list-type="ul">The counterpoint declares: "Oh you can't handle a halfling being as strong as a goliath, but you are okay with flying dragons. How do flying dragons not break your <em>fantasy realism</em>."</li> <li data-xf-list-type="ul">It is pointed out that we are taught from a young age to accept flying dragons. That is one of the reasons they don't break <em>fantasy realism</em>.</li> </ul><p></p><p>No one is arguing for simulation. What is being argued is to maintain a sense of realism, which varies per individual.</p><p></p><p>The argument is not that. The argument is halflings shouldn't get a strength bonus. Period. For some, it ruins their immersion. It breaks their sense of fantasy realism. It doesn't matter what you have on the other side: orcs, dwarves, goliaths or dragonborn.</p><p></p><p>This is incorrect. It might do that for you and your table. But for others, including some on this board, it has done exactly what I said it does: It encourages non-tropes. I have given many examples of this.</p><p></p><p>Yes, they do change. It is a good thing. But, it also should be backed up with text. Go read the descriptions of halflings in the PHB. D&D's 5e version of halflings never even hints at them being strong. When 6e comes out, they can rewrite the halfling as having thick tendons and years of working on the farm gives them "farm strength." It's all good with me. But to suggest that the trope should change mid-life cycle of this edition's life, is clunky and arbitrary.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8191596, member: 6901101"] I apologize again. I do not follow your line of thinking. Here is the conversation: [LIST] [*]A group doesn't like a halfling starting with the same strength as a goliath. It breaks their [I]fantasy realism.[/I] [*]The counterpoint declares: "Oh you can't handle a halfling being as strong as a goliath, but you are okay with flying dragons. How do flying dragons not break your [I]fantasy realism[/I]." [*]It is pointed out that we are taught from a young age to accept flying dragons. That is one of the reasons they don't break [I]fantasy realism[/I]. [/LIST] No one is arguing for simulation. What is being argued is to maintain a sense of realism, which varies per individual. The argument is not that. The argument is halflings shouldn't get a strength bonus. Period. For some, it ruins their immersion. It breaks their sense of fantasy realism. It doesn't matter what you have on the other side: orcs, dwarves, goliaths or dragonborn. This is incorrect. It might do that for you and your table. But for others, including some on this board, it has done exactly what I said it does: It encourages non-tropes. I have given many examples of this. Yes, they do change. It is a good thing. But, it also should be backed up with text. Go read the descriptions of halflings in the PHB. D&D's 5e version of halflings never even hints at them being strong. When 6e comes out, they can rewrite the halfling as having thick tendons and years of working on the farm gives them "farm strength." It's all good with me. But to suggest that the trope should change mid-life cycle of this edition's life, is clunky and arbitrary. [/QUOTE]
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