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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8191743" data-attributes="member: 6901101"><p>Serious question: Are you reading the posts?</p><p>Not a single person has denied floating ASIs. Not one. They just think it should be an optional rule. </p><p>I have never said horrors in regards to a +2 strength halfling. Has anyone? I don't believe that I have read it. </p><p></p><p>I am noticing a pattern. Again, I have never said anything remotely like that. If you use floating ASIs as an optional rule, go ahead. Cool. Whatever works for your table. It is what Scribe and Oofta have consistently stated as well. The people that prefer the ASIs think it adds to the world. It separates the races and cultures instead of homogenizing them. </p><p>And just as you seem to think it limits the race/class combinations, I do not think it does. I mean, with ASIs your halfling can still start with a strength bonus 1 point less than goliath. And you think this is unfair. That's okay. It is your opinion. But if I were to use your language it might sound like:</p><p>"A +1 difference can't be accepted because some players are incapable of imagining another side of their character."</p><p></p><p>Sorry Faolyn, I don't understand your logic. I can't understand how getting that extra +1 makes a person feel safe. Maybe in game terms, feeling safer. But in real life terms, you tie it with happy. As in the player feels safe and happy if they get that extra +1 at level one. As opposed to catching up at level 12. </p><p>And I get it, you don't care about those other players. It is obvious. </p><p></p><p>I see you are on the side that the DM controls and runs the table. Interesting. That doesn't seem to coincide with you wanting players to feel happy and safe.</p><p></p><p>So since you understand that D&D is a bit different for each table, then you will understand it isn't always the DM's choice. Which is why, and I will repeat yet again, floating ASIs as an optional rule is fine. You get to have your cake. And the others do too. </p><p></p><p>Dexterity is not just about fine motor skills. It is why it is attached to acrobatics and stealth. And it literally states in the description:</p><p></p><p>"The combination of their inherent stealth..."(pg. 27) So it is mentioned. Then if we infer things, such as being 3 feet tall (which it mentions) and being 40 pounds, which it mentions, we can see why they might have a bonus to things like acrobatics and stealth. But again, I get the feeling the only frame you are looking through is why does the halfling get a +2 when shooting a bow?</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8191743, member: 6901101"] Serious question: Are you reading the posts? Not a single person has denied floating ASIs. Not one. They just think it should be an optional rule. I have never said horrors in regards to a +2 strength halfling. Has anyone? I don't believe that I have read it. I am noticing a pattern. Again, I have never said anything remotely like that. If you use floating ASIs as an optional rule, go ahead. Cool. Whatever works for your table. It is what Scribe and Oofta have consistently stated as well. The people that prefer the ASIs think it adds to the world. It separates the races and cultures instead of homogenizing them. And just as you seem to think it limits the race/class combinations, I do not think it does. I mean, with ASIs your halfling can still start with a strength bonus 1 point less than goliath. And you think this is unfair. That's okay. It is your opinion. But if I were to use your language it might sound like: "A +1 difference can't be accepted because some players are incapable of imagining another side of their character." Sorry Faolyn, I don't understand your logic. I can't understand how getting that extra +1 makes a person feel safe. Maybe in game terms, feeling safer. But in real life terms, you tie it with happy. As in the player feels safe and happy if they get that extra +1 at level one. As opposed to catching up at level 12. And I get it, you don't care about those other players. It is obvious. I see you are on the side that the DM controls and runs the table. Interesting. That doesn't seem to coincide with you wanting players to feel happy and safe. So since you understand that D&D is a bit different for each table, then you will understand it isn't always the DM's choice. Which is why, and I will repeat yet again, floating ASIs as an optional rule is fine. You get to have your cake. And the others do too. Dexterity is not just about fine motor skills. It is why it is attached to acrobatics and stealth. And it literally states in the description: "The combination of their inherent stealth..."(pg. 27) So it is mentioned. Then if we infer things, such as being 3 feet tall (which it mentions) and being 40 pounds, which it mentions, we can see why they might have a bonus to things like acrobatics and stealth. But again, I get the feeling the only frame you are looking through is why does the halfling get a +2 when shooting a bow? [/QUOTE]
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