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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Faolyn" data-source="post: 8191782" data-attributes="member: 6915329"><p>Are <em>you </em>serious? I should ask if <em>you're </em>reading the posts. At this point, I can't tell if you haven't been reading them or if you're trying to gaslight me. Half this thread is people insisting there's no way that a halfling can ever be as strong as or stronger than a goliath, that such a thing flies in the face of all reason. People have literally said that having a floating ASI takes away from the game. Even you did, by using the tired trope that allowing <em>individual PCs </em>to have different stat bonuses makes the the races homogenous--as if the Planet of Hats you get when all individuals in a race are the same is somehow better.</p><p></p><p></p><p>And again, so much of what you and others have said has been exactly this. </p><p></p><p></p><p>And <em>that </em>is something I haven't said.</p><p></p><p>The people who prefer the fixed ASIs seem to think that a mere stat bonus is enough to differentiate two different races (thus are ignoring other traits and cultural lore), that members of the various races should be penalized for going against their race by not having bonuses to their preferred stats, and that if a race puts a floating ASI in a different attribute, it's somehow minmaxing--but also, that playing a race in its "traditional" class "separates the races and cultures," because that race comes with the preferred ASI, <em>isn't </em>minmaxing or cliché. E.g., a goliath fighter with +2 Str is perfectly fine; a halfling fighter with a +2 Str is being played by a poor player who hasn't bothered to examine their character and who just wants a high stat. You seem to think that, because you think I only care about race/class combos. </p><p></p><p><em>I </em>think that having a floating ASI opens up possibilities. Not just for race/class combos, but to simply have characters who are good at things other than what their race dictates--like strong halflings instead of sneaky ones.</p><p></p><p></p><p>You misunderstand my comment. The people for fixed ASIs have said it's upsetting and illogical and ruins fantastic realism for halflings to put +2 into Strength. Since neither you nor any of the others have commented on the option of a halfling putting a +2 into Intelligence or Wisdom or something else (despite me bringing it up a couple of times), I have to assume that the same feelings are engendered. Therefore, with a floating ASI, I can put the +2 in the stat I want (which can be any of them) and you fixed ASI people can put the +2 in Dexterity, since that's apparently the only thing that makes sense to you.</p><p></p><p></p><p>I see that you don't understand that DMs sometimes create their own world and populate it with the races they want them to instead of allowing everything. I notice that you also don't seem to understand the point, which is: the rules are for everyone. I'm not fond of some of them, you're not fond of some of them, whatever. They're for everyone, not just you and me, and as such, they should be made to be for everyone.</p><p></p><p></p><p>Except that as the pdf says, it's no longer an optional rule: from now on, races won't have fixed ASIs. And some of the people in this thread are treating that like it's the end of the world. And the whole cake thing <em>still applies </em>because you can put that ASI in Dexterity if you want your halfling to be dexterous. But by making the new rule official, <em>everyone </em>gets what they want: people who want agile halflings are happy, and so are people who want wise halflings or smart halflings. </p><p></p><p></p><p>Yes, which is why I pointed out that "stout" and "agile" are not really synonyms. Sure, halflings might be stealthy, but they're also child-sized. It's easy to be stealthy when you're three feet tall hanging around a bunch of 5-6-foot humans. Which means I fail to see how being that small would help with Acrobatics or with picking locks. </p><p></p><p>Except that D&D has decided that manual dexterity and physical agility are represented by the same stat, and that halflings are really good at both. Which means that, with a standard fixed ASI, you're basically <em>not allowed </em>to play a clumsy or butterfingered halfling; you <em>have </em>to play someone who's at least of average Dexterity.</p><p></p><p></p><p>Your feelings are quite incorrect.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8191782, member: 6915329"] Are [I]you [/I]serious? I should ask if [I]you're [/I]reading the posts. At this point, I can't tell if you haven't been reading them or if you're trying to gaslight me. Half this thread is people insisting there's no way that a halfling can ever be as strong as or stronger than a goliath, that such a thing flies in the face of all reason. People have literally said that having a floating ASI takes away from the game. Even you did, by using the tired trope that allowing [I]individual PCs [/I]to have different stat bonuses makes the the races homogenous--as if the Planet of Hats you get when all individuals in a race are the same is somehow better. And again, so much of what you and others have said has been exactly this. And [I]that [/I]is something I haven't said. The people who prefer the fixed ASIs seem to think that a mere stat bonus is enough to differentiate two different races (thus are ignoring other traits and cultural lore), that members of the various races should be penalized for going against their race by not having bonuses to their preferred stats, and that if a race puts a floating ASI in a different attribute, it's somehow minmaxing--but also, that playing a race in its "traditional" class "separates the races and cultures," because that race comes with the preferred ASI, [I]isn't [/I]minmaxing or cliché. E.g., a goliath fighter with +2 Str is perfectly fine; a halfling fighter with a +2 Str is being played by a poor player who hasn't bothered to examine their character and who just wants a high stat. You seem to think that, because you think I only care about race/class combos. [I]I [/I]think that having a floating ASI opens up possibilities. Not just for race/class combos, but to simply have characters who are good at things other than what their race dictates--like strong halflings instead of sneaky ones. You misunderstand my comment. The people for fixed ASIs have said it's upsetting and illogical and ruins fantastic realism for halflings to put +2 into Strength. Since neither you nor any of the others have commented on the option of a halfling putting a +2 into Intelligence or Wisdom or something else (despite me bringing it up a couple of times), I have to assume that the same feelings are engendered. Therefore, with a floating ASI, I can put the +2 in the stat I want (which can be any of them) and you fixed ASI people can put the +2 in Dexterity, since that's apparently the only thing that makes sense to you. I see that you don't understand that DMs sometimes create their own world and populate it with the races they want them to instead of allowing everything. I notice that you also don't seem to understand the point, which is: the rules are for everyone. I'm not fond of some of them, you're not fond of some of them, whatever. They're for everyone, not just you and me, and as such, they should be made to be for everyone. Except that as the pdf says, it's no longer an optional rule: from now on, races won't have fixed ASIs. And some of the people in this thread are treating that like it's the end of the world. And the whole cake thing [I]still applies [/I]because you can put that ASI in Dexterity if you want your halfling to be dexterous. But by making the new rule official, [I]everyone [/I]gets what they want: people who want agile halflings are happy, and so are people who want wise halflings or smart halflings. Yes, which is why I pointed out that "stout" and "agile" are not really synonyms. Sure, halflings might be stealthy, but they're also child-sized. It's easy to be stealthy when you're three feet tall hanging around a bunch of 5-6-foot humans. Which means I fail to see how being that small would help with Acrobatics or with picking locks. Except that D&D has decided that manual dexterity and physical agility are represented by the same stat, and that halflings are really good at both. Which means that, with a standard fixed ASI, you're basically [I]not allowed [/I]to play a clumsy or butterfingered halfling; you [I]have [/I]to play someone who's at least of average Dexterity. Your feelings are quite incorrect. [/QUOTE]
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