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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8192935" data-attributes="member: 6901101"><p>I definitely am not trying to gaslight you. But, I think I see the problem. </p><p>I look at having a halfling start with 15 strength instead of 16 is reasonable. I do think it promotes tropes. I have said floating ASIs could lead to more homogeny. But those are different things than using the word "horror" or using the floating ASI as an optional rule. I just don't see how the first set equals horror. And I don't see how the first set negates ASI as an optional rule. </p><p>Sorry, I am not trying to be obtuse. And, as far as the halfling thing, I have never said they can't be as strong. All I said is if the two are developing the strength skill, the Goliath will reach max four levels before the halfling. That's it. They both end at 20. And I have no problem with that. </p><p></p><p>This is correct. We have said make floating ASIs an optional rule. I have given concrete reasons as to why. They are just my opinions on the game. Nothing more, nothing less. But, I feel like they make sense. </p><p></p><p>No offense, but isn't that what I said. I just used the negative. </p><p>"The people that prefer the ASIs think it adds to the world. It separates the races and cultures instead of homogenizing them.</p><p><strong>And just as you seem to think it limits the race/class combinations.</strong>"</p><p>You think having floating ASIs opens race/class combos (and other parts of the game). The opposite of that would be having racial ASIs limits race/class combos.</p><p>It just so happens that for your table, I agree that it will open things up. For other tables, it will homogenize the races. And in my humble opinion, for certain groups of players, it will stunt their growth. It is (god I hate analogies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) the musician that is forced to play the acoustic guitar in front of them, instead of always having their electric guitar. It forces the mind to adapt. This is definitely not true for all players, but a good many will be just this.</p><p></p><p>I see. Sorry about misinterpreting your statement.</p><p>Actually, a while back ago I argued for halflings to have other stat bonuses. I just think they should be subraces. Make the lonepalm halflings stranded on an island with nothing but the sea to provide for generations. Give them a +1 to wisdom. Make the skyhall halflings and give them a +1 intelligence. Make the bruteheart halflings that do nothing but fight and give them a +1 strength. I like it. Just give them a description and some lore. (And in the end, with point buy, a +1 is all you need to achieve the coveted 16.) I am not opposed to that. Just don't change the halflings that already have their lore in place. </p><p></p><p>Of course I don't. I mean, with that tone, what is the point of trying to have a discussion with you. </p><p>You insisted players need to feel safe and happy. Then turned around and said, "my table, my rules, I am DM, so go find another table" to a player that you just insisted should feel safe and happy. And why? Because you don't like the artificer class.</p><p></p><p>And you are correct. The rules are for everyone. I am glad you see that. So you should be fine with the floating ASI as an optional rule because that would be inclusive of everyone. The racial ASI people and the floating ASI people. </p><p></p><p>Oh my gosh. I see where you are coming from. Seriously. Please please please, take my words to heart.</p><p></p><p><em>You are only considering the player creating the character. You are dismissing the DM. You are also dismissing all the other players.</em></p><p></p><p>You see. D&D is a group endeavor. (I know you know that. Not being patronizing.) But that sense of fantasy realism has to co-exist within many different minds at the table. This includes the DM who may have put in a ton of work in creating their fantasy-reality that they want to share with the players. And since some tables are more group decision than single DM decision, that halfling has the potential to obstruct that realist bubble for several other players or the DM. </p><p></p><p>But if it is a floating rule, that can be decided prior to character creation.</p><p></p><p>Yes, that is the problem with stats. Always has been. But, that is what is used. And again, I said simulationism wasn't the target. And I can actually see why being short and light might help with acrobatics. (I mean, it is why NBA players don't like to fall, but kids do it all the time.) But I hear your complaint, and it is definitely taken. But it is the system D&D has.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8192935, member: 6901101"] I definitely am not trying to gaslight you. But, I think I see the problem. I look at having a halfling start with 15 strength instead of 16 is reasonable. I do think it promotes tropes. I have said floating ASIs could lead to more homogeny. But those are different things than using the word "horror" or using the floating ASI as an optional rule. I just don't see how the first set equals horror. And I don't see how the first set negates ASI as an optional rule. Sorry, I am not trying to be obtuse. And, as far as the halfling thing, I have never said they can't be as strong. All I said is if the two are developing the strength skill, the Goliath will reach max four levels before the halfling. That's it. They both end at 20. And I have no problem with that. This is correct. We have said make floating ASIs an optional rule. I have given concrete reasons as to why. They are just my opinions on the game. Nothing more, nothing less. But, I feel like they make sense. No offense, but isn't that what I said. I just used the negative. "The people that prefer the ASIs think it adds to the world. It separates the races and cultures instead of homogenizing them. [B]And just as you seem to think it limits the race/class combinations.[/B]" You think having floating ASIs opens race/class combos (and other parts of the game). The opposite of that would be having racial ASIs limits race/class combos. It just so happens that for your table, I agree that it will open things up. For other tables, it will homogenize the races. And in my humble opinion, for certain groups of players, it will stunt their growth. It is (god I hate analogies ;) ) the musician that is forced to play the acoustic guitar in front of them, instead of always having their electric guitar. It forces the mind to adapt. This is definitely not true for all players, but a good many will be just this. I see. Sorry about misinterpreting your statement. Actually, a while back ago I argued for halflings to have other stat bonuses. I just think they should be subraces. Make the lonepalm halflings stranded on an island with nothing but the sea to provide for generations. Give them a +1 to wisdom. Make the skyhall halflings and give them a +1 intelligence. Make the bruteheart halflings that do nothing but fight and give them a +1 strength. I like it. Just give them a description and some lore. (And in the end, with point buy, a +1 is all you need to achieve the coveted 16.) I am not opposed to that. Just don't change the halflings that already have their lore in place. Of course I don't. I mean, with that tone, what is the point of trying to have a discussion with you. You insisted players need to feel safe and happy. Then turned around and said, "my table, my rules, I am DM, so go find another table" to a player that you just insisted should feel safe and happy. And why? Because you don't like the artificer class. And you are correct. The rules are for everyone. I am glad you see that. So you should be fine with the floating ASI as an optional rule because that would be inclusive of everyone. The racial ASI people and the floating ASI people. Oh my gosh. I see where you are coming from. Seriously. Please please please, take my words to heart. [I]You are only considering the player creating the character. You are dismissing the DM. You are also dismissing all the other players.[/I] You see. D&D is a group endeavor. (I know you know that. Not being patronizing.) But that sense of fantasy realism has to co-exist within many different minds at the table. This includes the DM who may have put in a ton of work in creating their fantasy-reality that they want to share with the players. And since some tables are more group decision than single DM decision, that halfling has the potential to obstruct that realist bubble for several other players or the DM. But if it is a floating rule, that can be decided prior to character creation. Yes, that is the problem with stats. Always has been. But, that is what is used. And again, I said simulationism wasn't the target. And I can actually see why being short and light might help with acrobatics. (I mean, it is why NBA players don't like to fall, but kids do it all the time.) But I hear your complaint, and it is definitely taken. But it is the system D&D has. [/QUOTE]
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