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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="FireLance" data-source="post: 8193163" data-attributes="member: 3424"><p>I think the argument has gone on for so long, and both sides have become so entrenched in their respective positions that there seems to be no interest in or support for any compromise such as:</p><p></p><p>Each race has a fixed +2 ASI that could be swapped for a racial feat/Each race gets a racial feat at 1st level, and one of the feat options for each race is +2 to an ability score traditionally associated with the race.</p><p>All characters get a second +2 ASI that can be freely assigned (except to the ability score that has already been increased, if any).</p><p></p><p>This way, you can have your 16 Strength gnomes and 16 Int half-orcs, but the traditional racial tropes are still given a nod.</p><p></p><p>To make characters even more diverse, I would further propose to cap ability score bonuses to attack rolls, ability checks, saving throws, and to set spell save and other DCs at the character's proficiency bonus.</p><p></p><p>That way, a 14 Int Wizard and a 16 Int wizard will have the same spell save DCs, a Str 14 fighter and a Str 16 fighter will have the same attack bonus, and there is less pressure for characters to start with a 16 in whatever ability score is considered to be "most important".</p></blockquote><p></p>
[QUOTE="FireLance, post: 8193163, member: 3424"] I think the argument has gone on for so long, and both sides have become so entrenched in their respective positions that there seems to be no interest in or support for any compromise such as: Each race has a fixed +2 ASI that could be swapped for a racial feat/Each race gets a racial feat at 1st level, and one of the feat options for each race is +2 to an ability score traditionally associated with the race. All characters get a second +2 ASI that can be freely assigned (except to the ability score that has already been increased, if any). This way, you can have your 16 Strength gnomes and 16 Int half-orcs, but the traditional racial tropes are still given a nod. To make characters even more diverse, I would further propose to cap ability score bonuses to attack rolls, ability checks, saving throws, and to set spell save and other DCs at the character's proficiency bonus. That way, a 14 Int Wizard and a 16 Int wizard will have the same spell save DCs, a Str 14 fighter and a Str 16 fighter will have the same attack bonus, and there is less pressure for characters to start with a 16 in whatever ability score is considered to be "most important". [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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