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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8194038" data-attributes="member: 6901101"><p>This.</p><p></p><p>It is also the part I feel the other side does not understand. Your halfling can have a 20 strength. Your elf can have a 20 con. Your half-orc can have a 20 int. They sacrifice a +1 for 8 levels, and in return GAIN other benefits.</p><p></p><p>So the people who complain they are not min/maxing seem delusional to me. How can you argue so vehemently against having a +2 instead of a +3 (when you GAIN other things) unless your sole expression is to min/max? If you want to play a dwarf wizard, and can't because you only start with a 15 int instead of 16, then that is literally the definition of min/maxing. The fact that you can't take the dwarf's strengths, like higher con and extra hit points, and use that instead. The only focus is a single solitary number - +1. And all this in a ROLE-PLAYING game. A game where heroes are supposed to have trials and tribulations.</p><p></p><p>But here it comes. The argument: we want to role play the dwarf, it's just unfair they don't start with a 16 in intelligence. And then:</p><ul> <li data-xf-list-type="ul">the gods could have blessed him/her</li> <li data-xf-list-type="ul">he could be a freak, an outlier, why can't you understand that?</li> <li data-xf-list-type="ul">why should elves get a bonus and not dwarves?</li> </ul><p></p><p>All of those are good reasons. Which is why your dwarf starts with a 15, and not a 10, which is the average. What if the elves are smarter than dwarves, and then the gods bless the elf too?</p><p></p><p>And then the argument will come again. And it only boils to one thing:</p><p>- I want it now. Give me my extra +.</p><p></p><p>In the end, it is make it easier.</p><p></p><p>It is good that now you can do just that.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8194038, member: 6901101"] This. It is also the part I feel the other side does not understand. Your halfling can have a 20 strength. Your elf can have a 20 con. Your half-orc can have a 20 int. They sacrifice a +1 for 8 levels, and in return GAIN other benefits. So the people who complain they are not min/maxing seem delusional to me. How can you argue so vehemently against having a +2 instead of a +3 (when you GAIN other things) unless your sole expression is to min/max? If you want to play a dwarf wizard, and can't because you only start with a 15 int instead of 16, then that is literally the definition of min/maxing. The fact that you can't take the dwarf's strengths, like higher con and extra hit points, and use that instead. The only focus is a single solitary number - +1. And all this in a ROLE-PLAYING game. A game where heroes are supposed to have trials and tribulations. But here it comes. The argument: we want to role play the dwarf, it's just unfair they don't start with a 16 in intelligence. And then: [LIST] [*]the gods could have blessed him/her [*]he could be a freak, an outlier, why can't you understand that? [*]why should elves get a bonus and not dwarves? [/LIST] All of those are good reasons. Which is why your dwarf starts with a 15, and not a 10, which is the average. What if the elves are smarter than dwarves, and then the gods bless the elf too? And then the argument will come again. And it only boils to one thing: - I want it now. Give me my extra +. In the end, it is make it easier. It is good that now you can do just that. [/QUOTE]
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