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*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8194049" data-attributes="member: 6901101"><p>Do you really want a reason.? Will you actually consider the reason? Here are a few for you:</p><ul> <li data-xf-list-type="ul">Culture</li> <li data-xf-list-type="ul">Genetics</li> <li data-xf-list-type="ul">And the biggest one of all: Rules. The game runs on rules.</li> </ul><p></p><p>Here is a question for you: Why can't my rogue gain a totem spirit from the barbarian class? Why can't my wizard learn to have extra skills like the rogue or bard? Why can't my paladin learn all druid spells? Why can't my fighter learn to cast high level wizard spells? Why can't my sorcerer know how to use martial weapons?</p><p></p><p>All of these work to the same logic. Couldn't the gods have blessed my first level fighter to also be able to cast all first level wizard spells? Couldn't my rogue just be an outlier or have grown up around barbarians, that he automatically gets to use the totem features? </p><p></p><p>The answer is rules. They exist.</p><p></p><p>This is absolutely true - for min/maxers. Most of the players I play with have half-orc wizards. They have dragonborn rogues. They have gnome barbarians. The Hat is not only on your head, but in your head. It is a +1. If you really want to be a gnome barbarian, but can't make yourself do it because you only start with a 15 strength instead of 16, then that is a wall you built. </p><p></p><p>Absolutely correct. It is what session zero is for. Except now, as has been said many times, there is only one option instead of two.</p><p></p><p>Of course.</p><p></p><p>If this were true. If other players' numbers didn't effect you or the people you played with, then there would be no need to - MUST HAVE - a 16 starting in your primary stat. I mean, if it doesn't bother you or any of your players, then the goliath with 16 strength and the halfling with 15 strength doesn't matter. Right?</p><p></p><p>And as I have said many times, yes it does. And I like the changes. I do not prefer them in the middle of an edition, especially when they clunky.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8194049, member: 6901101"] Do you really want a reason.? Will you actually consider the reason? Here are a few for you: [LIST] [*]Culture [*]Genetics [*]And the biggest one of all: Rules. The game runs on rules. [/LIST] Here is a question for you: Why can't my rogue gain a totem spirit from the barbarian class? Why can't my wizard learn to have extra skills like the rogue or bard? Why can't my paladin learn all druid spells? Why can't my fighter learn to cast high level wizard spells? Why can't my sorcerer know how to use martial weapons? All of these work to the same logic. Couldn't the gods have blessed my first level fighter to also be able to cast all first level wizard spells? Couldn't my rogue just be an outlier or have grown up around barbarians, that he automatically gets to use the totem features? The answer is rules. They exist. This is absolutely true - for min/maxers. Most of the players I play with have half-orc wizards. They have dragonborn rogues. They have gnome barbarians. The Hat is not only on your head, but in your head. It is a +1. If you really want to be a gnome barbarian, but can't make yourself do it because you only start with a 15 strength instead of 16, then that is a wall you built. Absolutely correct. It is what session zero is for. Except now, as has been said many times, there is only one option instead of two. Of course. If this were true. If other players' numbers didn't effect you or the people you played with, then there would be no need to - MUST HAVE - a 16 starting in your primary stat. I mean, if it doesn't bother you or any of your players, then the goliath with 16 strength and the halfling with 15 strength doesn't matter. Right? And as I have said many times, yes it does. And I like the changes. I do not prefer them in the middle of an edition, especially when they clunky. [/QUOTE]
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