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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8194482" data-attributes="member: 6801228"><p>I know you think we are delusional, but really, we aren't. Maybe you've never noticed it, but I have. Twice. </p><p></p><p>Twice I have seen it, once with my own Gnome Cleric, and once while DMing for a guy playing a Dragonborn Cleric. That +1 made a huge difference. It was 1 fewer spells. It was more spells missing. It was less healing. </p><p></p><p>Neither one of us could use our highest bonus. What use is intelligence for a cleric focusing on being a doctor? What use was that Charisma bonus when they were playing a jungle survival and exploration game. Do you know why I picked a Gnome? I wanted that Gnomish Resistance, advantage on all mental saves sounded amazing. It came up once. The Dragonborn's breath weapon was based on Constitution, that wasn't a better action for them than casting a spell with their wisdom, which often missed. </p><p></p><p>Sure, my Rock Gnome had a slightly higher Con, that was useful. But I needed strength to play a heavily armored cleric using simple weapons. I had no use for my clockwork toys. Artificer's Lore never came up. So what did I get in exchange for lowering my potential as a cleric? Darkvision and a slower walking speed? </p><p></p><p>Oh, that was right. The story. </p><p></p><p>The story of a farm boy whose leg had been crushed, and grew up with a lame leg. Who a traveling priestess for a cult dedicated to the Gnomish Goddesses healed, then took him in and trained him in healing arts. A doctor who left his home on a religious quest, traveling and looking for goddesses who might not have even existed. </p><p></p><p>Am I truly delusional for looking at everything I sacrificed for that story, one that ended with my character leaving a party of murderhobos who murdered an innocent in front of my eyes multiple times to bait Strahd in a side-quest and having regrets? He did discover a story about those Goddesses. Me and the DM worked to create their lore and it is something I took with me into my own games. I also was forced to watch as our god-hating paladin destroyed the only remaining shrine to those goddesses in front of my character, because that was what they would do. </p><p></p><p>Hey, maybe I'm projecting a few non-mechanical problems onto this. Maybe if I'd had a good experience with the story I really wanted I could have overlooked the fact that I neutered my character on the altar of that story. Maybe I wouldn't look and say, "Well, if I'd played a Hill Dwarf I would have had a better Wisdom, same con, better hp, more useful resistance, better weapons, better tools, and more useful abilities." Because Stonecunning would have actually been incredibly useful in that game, compared to clockwork toys and artificer's lore. </p><p></p><p></p><p>But, that's just me being delusional. Clearly those abilities I never used balanced out the fact that I was a far worse cleric than if I had gone the optimal route.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8194482, member: 6801228"] I know you think we are delusional, but really, we aren't. Maybe you've never noticed it, but I have. Twice. Twice I have seen it, once with my own Gnome Cleric, and once while DMing for a guy playing a Dragonborn Cleric. That +1 made a huge difference. It was 1 fewer spells. It was more spells missing. It was less healing. Neither one of us could use our highest bonus. What use is intelligence for a cleric focusing on being a doctor? What use was that Charisma bonus when they were playing a jungle survival and exploration game. Do you know why I picked a Gnome? I wanted that Gnomish Resistance, advantage on all mental saves sounded amazing. It came up once. The Dragonborn's breath weapon was based on Constitution, that wasn't a better action for them than casting a spell with their wisdom, which often missed. Sure, my Rock Gnome had a slightly higher Con, that was useful. But I needed strength to play a heavily armored cleric using simple weapons. I had no use for my clockwork toys. Artificer's Lore never came up. So what did I get in exchange for lowering my potential as a cleric? Darkvision and a slower walking speed? Oh, that was right. The story. The story of a farm boy whose leg had been crushed, and grew up with a lame leg. Who a traveling priestess for a cult dedicated to the Gnomish Goddesses healed, then took him in and trained him in healing arts. A doctor who left his home on a religious quest, traveling and looking for goddesses who might not have even existed. Am I truly delusional for looking at everything I sacrificed for that story, one that ended with my character leaving a party of murderhobos who murdered an innocent in front of my eyes multiple times to bait Strahd in a side-quest and having regrets? He did discover a story about those Goddesses. Me and the DM worked to create their lore and it is something I took with me into my own games. I also was forced to watch as our god-hating paladin destroyed the only remaining shrine to those goddesses in front of my character, because that was what they would do. Hey, maybe I'm projecting a few non-mechanical problems onto this. Maybe if I'd had a good experience with the story I really wanted I could have overlooked the fact that I neutered my character on the altar of that story. Maybe I wouldn't look and say, "Well, if I'd played a Hill Dwarf I would have had a better Wisdom, same con, better hp, more useful resistance, better weapons, better tools, and more useful abilities." Because Stonecunning would have actually been incredibly useful in that game, compared to clockwork toys and artificer's lore. But, that's just me being delusional. Clearly those abilities I never used balanced out the fact that I was a far worse cleric than if I had gone the optimal route. [/QUOTE]
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