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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8196176" data-attributes="member: 6801228"><p>I agree with you and disagree with you at the same time. </p><p></p><p>We should get more racial feats, but at the same time only like... four of the ones we got previously were really worth taking most of the time, and one is a power gamer's dream. </p><p></p><p>I'd love to see some more in-depth lore for some of the races, but at the same time, most DnD lore for such things is pretty terrible. Elves and Gnomes got it decently good, Dwarves with one glaring exception were treated all right, but most of the rest is a mess. A mess that, frankly, I write my own versions of constantly. So, I don't really need them to write stuff for races I'm already looking to rewrite. </p><p></p><p>Also, these particular lineages (Dhampir, Hexblood, Reborn) fit tropes that are really hard to hit otherwise. They aren't full races, they are... conditions, tropes, the gap pieces. And because of how they are designed, if they expanded on the lore like they did in Mordenkainen's I'd be really upset, because that defeats the purpose of things like this.</p><p></p><p></p><p></p><p>Which is why I like Tasha's. </p><p></p><p>You want to play a Tielfing. Play a Tiefling, and if you want to optimized, optimize your ASIs and if you don't, don't. Getting that freedom to chose is the reason I love the rule. I can play the background and race and story I want, and not worry about whether or not I'm falling behind the group</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8196176, member: 6801228"] I agree with you and disagree with you at the same time. We should get more racial feats, but at the same time only like... four of the ones we got previously were really worth taking most of the time, and one is a power gamer's dream. I'd love to see some more in-depth lore for some of the races, but at the same time, most DnD lore for such things is pretty terrible. Elves and Gnomes got it decently good, Dwarves with one glaring exception were treated all right, but most of the rest is a mess. A mess that, frankly, I write my own versions of constantly. So, I don't really need them to write stuff for races I'm already looking to rewrite. Also, these particular lineages (Dhampir, Hexblood, Reborn) fit tropes that are really hard to hit otherwise. They aren't full races, they are... conditions, tropes, the gap pieces. And because of how they are designed, if they expanded on the lore like they did in Mordenkainen's I'd be really upset, because that defeats the purpose of things like this. Which is why I like Tasha's. You want to play a Tielfing. Play a Tiefling, and if you want to optimized, optimize your ASIs and if you don't, don't. Getting that freedom to chose is the reason I love the rule. I can play the background and race and story I want, and not worry about whether or not I'm falling behind the group [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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