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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8196187" data-attributes="member: 6801228"><p>There is a fundamental difference that you are ignoring. </p><p></p><p>If I want to play a Tiefling in my homebrew world, who follows the Lost Legion and becomes a heavily armored Fighter, then the Tiefling stats in the Player's Handbook are a terrible match. I am a subpar fighter. People can tell me all day long about how I'm not and it is all in my head, but I play with people who do paladin/Warlock multi-classing and think GWM is a mandatory feat. Strength 15 isn't going to cut it and I'll be behind the entire game. I could play a different race, but then the story and the significance of the Lost Legion is completely lost. </p><p></p><p></p><p>But, let us say I want to play a wizard who heals. </p><p></p><p>1) I could multi-class cleric</p><p>2) I could multi-class Artificer</p><p>3) I could grab magic initiate cleric</p><p>4) I could grab artificer initiate</p><p>5) I could go into the UAs and ask to play a Theurgy Tradition Wizard. </p><p></p><p>If it is just healing + arcane magic I could play a Arcana Cleric, a bard, a divine soul sorcerer a celestial warlock. </p><p></p><p>I could devote time in game to researching healing magic. Life Transference is a healing spell, it would make a great place to start. </p><p></p><p>If I don't mind it being because of items or blessings, I could get magical items that heal. Or I could ask to use the Piety system from Theros based off of Pharika for balance reasons. </p><p></p><p>Sure, a lot of this is far harder, and it won't be online from level 1 for most of it, but there exist dozens of options to figure out how to mess with something like this. Meanwhile, the Tielfing Fighter just wants to be as good as a Human Fighter, and all I need is a +1 strength to pull that off. </p><p></p><p>Unlike playing a wizard with access to healing spells, this doesn't change the balance of the game at all. Fighters having 16 strength is practically expected. And it also allows for literally uncountable other options and stories by opening every race. Things I have seen people try and do all the time. Meanwhile, Wizard who heals is not something I see people trying to do very often, and it has far more potential to mess with game balance.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8196187, member: 6801228"] There is a fundamental difference that you are ignoring. If I want to play a Tiefling in my homebrew world, who follows the Lost Legion and becomes a heavily armored Fighter, then the Tiefling stats in the Player's Handbook are a terrible match. I am a subpar fighter. People can tell me all day long about how I'm not and it is all in my head, but I play with people who do paladin/Warlock multi-classing and think GWM is a mandatory feat. Strength 15 isn't going to cut it and I'll be behind the entire game. I could play a different race, but then the story and the significance of the Lost Legion is completely lost. But, let us say I want to play a wizard who heals. 1) I could multi-class cleric 2) I could multi-class Artificer 3) I could grab magic initiate cleric 4) I could grab artificer initiate 5) I could go into the UAs and ask to play a Theurgy Tradition Wizard. If it is just healing + arcane magic I could play a Arcana Cleric, a bard, a divine soul sorcerer a celestial warlock. I could devote time in game to researching healing magic. Life Transference is a healing spell, it would make a great place to start. If I don't mind it being because of items or blessings, I could get magical items that heal. Or I could ask to use the Piety system from Theros based off of Pharika for balance reasons. Sure, a lot of this is far harder, and it won't be online from level 1 for most of it, but there exist dozens of options to figure out how to mess with something like this. Meanwhile, the Tielfing Fighter just wants to be as good as a Human Fighter, and all I need is a +1 strength to pull that off. Unlike playing a wizard with access to healing spells, this doesn't change the balance of the game at all. Fighters having 16 strength is practically expected. And it also allows for literally uncountable other options and stories by opening every race. Things I have seen people try and do all the time. Meanwhile, Wizard who heals is not something I see people trying to do very often, and it has far more potential to mess with game balance. [/QUOTE]
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