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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8196293" data-attributes="member: 6901101"><p>I thought we went through this earlier. How many racial feats can you come up with until they start to lean heavily towards a specific class? I think we got up to four or five, then it all started to lean. There are only so many things on the character sheet to play with. That is <em>one</em> of the reasons removing ASIs homogenizes things. </p><p></p><p>Here is an example:</p><p>Wood elf barbarian: +2 strength but also gets to heal in four hours. For some tables that is god-like. And keen senses, darkvision and fey ancestry. Oh, and they get a cantrip and an extra language, or keen senses, run 35', and mask of the wild. I mean, it is a min/maxers dream at some tables to heal in four hours while reducing damage during rage and getting a strength bonus. </p><p></p><p>But I get it. Having all those things and only starting with a 15 strength is unfair.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8196293, member: 6901101"] I thought we went through this earlier. How many racial feats can you come up with until they start to lean heavily towards a specific class? I think we got up to four or five, then it all started to lean. There are only so many things on the character sheet to play with. That is [I]one[/I] of the reasons removing ASIs homogenizes things. Here is an example: Wood elf barbarian: +2 strength but also gets to heal in four hours. For some tables that is god-like. And keen senses, darkvision and fey ancestry. Oh, and they get a cantrip and an extra language, or keen senses, run 35', and mask of the wild. I mean, it is a min/maxers dream at some tables to heal in four hours while reducing damage during rage and getting a strength bonus. But I get it. Having all those things and only starting with a 15 strength is unfair. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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