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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Don Durito" data-source="post: 8196333" data-attributes="member: 6687260"><p>Then you haven't been paying attention. I haven't been arguing that a Barbarian should have a 16 Int, I've been arguing that a Barbarian or Paladin with 8 or 10 Int should not have to be played as 'dumb'. They should only be played as bad at the things they are mechancially bad at. Being ignorant of history, religion and arcana shouldn't mean the character is dumb any more than being ignorant of Quantum Physics or Chinese Dynastic history is an indicator of a moron in real life.</p><p></p><p>The characterisation of a character should be consistent with the mechanics. It should not be overdetermined by them*. Especially when you look at some of the character classes and see, given what they need for the basic elements of their class, <em>how little real choice there is</em>.</p><p></p><p></p><p>Well I do you use a different character generation system for my own games. I give an array of 15,15,14,13,12,9 (or 11,10) for players who don't want penalties, precisely to somewhat address this issue and allow more breadth (and slightly better save scaling). You really don't end up with noticeable more powerful characters but you do end up with characters with more breadth. But this isn't really the same issue anyway.</p><p></p><p></p><p>* If you are rolling 3d6 in order to see what you end up with and then playing a character whose abilities scores have relatively little influence on how the character works out in play then that's different. But 5e isn't designed to work like that - and it especially doesn't work like that if you are using point buy.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8196333, member: 6687260"] Then you haven't been paying attention. I haven't been arguing that a Barbarian should have a 16 Int, I've been arguing that a Barbarian or Paladin with 8 or 10 Int should not have to be played as 'dumb'. They should only be played as bad at the things they are mechancially bad at. Being ignorant of history, religion and arcana shouldn't mean the character is dumb any more than being ignorant of Quantum Physics or Chinese Dynastic history is an indicator of a moron in real life. The characterisation of a character should be consistent with the mechanics. It should not be overdetermined by them*. Especially when you look at some of the character classes and see, given what they need for the basic elements of their class, [I]how little real choice there is[/I]. Well I do you use a different character generation system for my own games. I give an array of 15,15,14,13,12,9 (or 11,10) for players who don't want penalties, precisely to somewhat address this issue and allow more breadth (and slightly better save scaling). You really don't end up with noticeable more powerful characters but you do end up with characters with more breadth. But this isn't really the same issue anyway. * If you are rolling 3d6 in order to see what you end up with and then playing a character whose abilities scores have relatively little influence on how the character works out in play then that's different. But 5e isn't designed to work like that - and it especially doesn't work like that if you are using point buy. [/QUOTE]
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