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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8196451" data-attributes="member: 6801228"><p>It might help if you had a better understanding of the rules. Wood Elves don't get cantrips and extra languages, that is High Elves, unless you are talking about the Wood Elf Magic feat, but you don't mention any of the other benefits of that feat (which by the way, are fairly general in usage) so I don't believe that is the case. They also do not currently get a +2 strength unless you play with Tasha's.</p><p></p><p>Also the "heal in four hours" is A) DM dependent, B) Useless if you have a party with non-elves C) Still something you can do only once per 24 hour period. </p><p></p><p>So, yes, an Elf can get an extra four hours in camp to do... something. I had an elf ranger who tried to take advantage of that. Unfortuanetly, my DM hated the idea of me crafting or doing anything at all during camp time, so I was relegated to a double watch and that was it. </p><p></p><p>And Mask of the Wild can be great.... if the DM actually ever uses it. Hiding in a bush is something anyone can do. And I've... yeah I've never once been in a DnD game where it was raining, snowing or foggy, let alone during a time I could have used stealth. </p><p></p><p>So, perception, 35 ft of movement, DM dependent extra 4 hours of activity during a cut scene, DM dependent ability to hide in situations where you can probably hide anyways, no extra cantrip unless you take a feat (and let us not forget, anyone can take feats to gain cantrips), no extra language, and no +2 strength. Unless we play with Tasha's rules. A very different picture than what you just tried to paint, isn't it?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8196451, member: 6801228"] It might help if you had a better understanding of the rules. Wood Elves don't get cantrips and extra languages, that is High Elves, unless you are talking about the Wood Elf Magic feat, but you don't mention any of the other benefits of that feat (which by the way, are fairly general in usage) so I don't believe that is the case. They also do not currently get a +2 strength unless you play with Tasha's. Also the "heal in four hours" is A) DM dependent, B) Useless if you have a party with non-elves C) Still something you can do only once per 24 hour period. So, yes, an Elf can get an extra four hours in camp to do... something. I had an elf ranger who tried to take advantage of that. Unfortuanetly, my DM hated the idea of me crafting or doing anything at all during camp time, so I was relegated to a double watch and that was it. And Mask of the Wild can be great.... if the DM actually ever uses it. Hiding in a bush is something anyone can do. And I've... yeah I've never once been in a DnD game where it was raining, snowing or foggy, let alone during a time I could have used stealth. So, perception, 35 ft of movement, DM dependent extra 4 hours of activity during a cut scene, DM dependent ability to hide in situations where you can probably hide anyways, no extra cantrip unless you take a feat (and let us not forget, anyone can take feats to gain cantrips), no extra language, and no +2 strength. Unless we play with Tasha's rules. A very different picture than what you just tried to paint, isn't it? [/QUOTE]
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