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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="doctorbadwolf" data-source="post: 8196775" data-attributes="member: 6704184"><p>Sort of. Health is currently being redesigned, and it is a damage threshold equal to 10+Fortitude(+any magic or armor). If a hit fails to exceed it, it’s a minor hit. If it exceeds it, it’s major. If it exceeds by 5+, it might automatically take you out of the fight.</p><p>So your real “hit points” (how many hits you can take) aren’t tied to any stat, but rather directly to level. </p><p></p><p>Dungeon delving isn’t inherently fantasy. I’ve done it in Star Wars, including in SW games that are much more Sci-Fi than the movies. The game presents magic items, and then says “they’re ancient tech lul”. </p><p></p><p></p><p></p><p>Well, kind of. What I’m seeing is this: </p><ul> <li data-xf-list-type="ul">The PCs, and the challenges they face, define our perspective on what things like ability scores mean. So, if the game math makes a 14 or 15 “pretty good” or “good enough” or “a good level 1 score, but you’ll want to boost it sooner rather than later”, then it requires unconvincing mental gymnastics to force us to see 15 as extraordinary. </li> <li data-xf-list-type="ul">A lot of us don’t see the PCs as ubermensch, and don’t want PCs to be that. They’re people. </li> <li data-xf-list-type="ul">NPCs are weak and boring in 5e, partly because they tend toward having all 10’s in their scores, and thus suck at most checks.</li> <li data-xf-list-type="ul">Because of the first bullet, that last one ends up feeling like NPCs suck, rather than like PCs are great and powerful.</li> <li data-xf-list-type="ul">All that together means that 15 is a good score, not some extraordinary Superman score. <br /> <br /> </li> </ul><p></p><p>Whereas I’d say that isn’t a very big deal. It’s a good ability, not a great one. No game changer.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8196775, member: 6704184"] Sort of. Health is currently being redesigned, and it is a damage threshold equal to 10+Fortitude(+any magic or armor). If a hit fails to exceed it, it’s a minor hit. If it exceeds it, it’s major. If it exceeds by 5+, it might automatically take you out of the fight. So your real “hit points” (how many hits you can take) aren’t tied to any stat, but rather directly to level. Dungeon delving isn’t inherently fantasy. I’ve done it in Star Wars, including in SW games that are much more Sci-Fi than the movies. The game presents magic items, and then says “they’re ancient tech lul”. Well, kind of. What I’m seeing is this: [LIST] [*]The PCs, and the challenges they face, define our perspective on what things like ability scores mean. So, if the game math makes a 14 or 15 “pretty good” or “good enough” or “a good level 1 score, but you’ll want to boost it sooner rather than later”, then it requires unconvincing mental gymnastics to force us to see 15 as extraordinary. [*]A lot of us don’t see the PCs as ubermensch, and don’t want PCs to be that. They’re people. [*]NPCs are weak and boring in 5e, partly because they tend toward having all 10’s in their scores, and thus suck at most checks. [*]Because of the first bullet, that last one ends up feeling like NPCs suck, rather than like PCs are great and powerful. [*]All that together means that 15 is a good score, not some extraordinary Superman score. [/LIST] Whereas I’d say that isn’t a very big deal. It’s a good ability, not a great one. No game changer. [/QUOTE]
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