Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JEB" data-source="post: 8197368" data-attributes="member: 10148"><p>I'm not assuming anything. But I am strongly advocating for such a sidebar, because I think entirely too much of the discourse is binary, and the sidebar is the best possible compromise.</p><p></p><p></p><p>Humans never had default recommendations, they just get +1 to everything. And I think it was mentioned before, but this does raise the question of how humans will be handled under the new system, since their "hat" used to be that they didn't have any specific advantages.</p><p></p><p></p><p>Yes, those are all fun character concepts! Considering it more, I think that was the real reason my friend created a halfling barbarian - he just wanted to be a tiny angry man, because it sounded fun and unusual. He probably actually didn't care about the ability scores that much, so long as they fit the image he wanted - it just so happened that the halfling was, as he intended, not exceptionally talented in physical strength. Therefore, he'd have to come up with interesting ways to overcome that.</p><p></p><p>However, when I raised the matter, he was also pretty clear that he wouldn't have known how to deliberately make his character subpar, as would be required under a floating system with no default recommendations. It sounded like it was more thinking than he wanted to do. And had the halfling been naturally exceptional at strength (i.e. +2 in Str), I suspect he would have been disappointed at losing the intended contrast between class and physical ability.</p><p></p><p>In any case, even though my friend is likely a borderline case, there have been posts from other folks that suggest that defaults help them when making de-optimized characters. It's a crowd that deserves support just as much as folks who want complete design freedom.</p><p></p><p></p><p>And that's a perfectly valid approach to character design, one that Tasha's has certainly made easier for you. It's great to have that option!</p><p></p><p>But not everyone wants to have to think that much when designing a character, some just see a cool wolf-person and want to get right to playing them without deeply considering where their bonuses go; they're fine with whatever the game says they should be. In that situation, having defaults is a kindness, a matter of convenience, just like the quick builds for classes.</p><p></p><p>And for players who do want to knowingly play against type, having those defaults is an aid to decision-making.</p></blockquote><p></p>
[QUOTE="JEB, post: 8197368, member: 10148"] I'm not assuming anything. But I am strongly advocating for such a sidebar, because I think entirely too much of the discourse is binary, and the sidebar is the best possible compromise. Humans never had default recommendations, they just get +1 to everything. And I think it was mentioned before, but this does raise the question of how humans will be handled under the new system, since their "hat" used to be that they didn't have any specific advantages. Yes, those are all fun character concepts! Considering it more, I think that was the real reason my friend created a halfling barbarian - he just wanted to be a tiny angry man, because it sounded fun and unusual. He probably actually didn't care about the ability scores that much, so long as they fit the image he wanted - it just so happened that the halfling was, as he intended, not exceptionally talented in physical strength. Therefore, he'd have to come up with interesting ways to overcome that. However, when I raised the matter, he was also pretty clear that he wouldn't have known how to deliberately make his character subpar, as would be required under a floating system with no default recommendations. It sounded like it was more thinking than he wanted to do. And had the halfling been naturally exceptional at strength (i.e. +2 in Str), I suspect he would have been disappointed at losing the intended contrast between class and physical ability. In any case, even though my friend is likely a borderline case, there have been posts from other folks that suggest that defaults help them when making de-optimized characters. It's a crowd that deserves support just as much as folks who want complete design freedom. And that's a perfectly valid approach to character design, one that Tasha's has certainly made easier for you. It's great to have that option! But not everyone wants to have to think that much when designing a character, some just see a cool wolf-person and want to get right to playing them without deeply considering where their bonuses go; they're fine with whatever the game says they should be. In that situation, having defaults is a kindness, a matter of convenience, just like the quick builds for classes. And for players who do want to knowingly play against type, having those defaults is an aid to decision-making. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
Top