Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8197768" data-attributes="member: 6915329"><p>If a DM doesn't know that a person who wants to play a wizard should put a +2 in Int, or a person who wants to play a rogue should put that +2 in Dex, then maybe that DM should play a bit longer before taking up the mantle. </p><p></p><p>I mean, I see building the setting around the player's choices. Because of reasons (introducing a new player to RPGs) I made my current setting to be PH-races only plus full-blood orcs, with the exception that players could pick something else later on. So far, we have two halflings, two tieflings, and an orc. I wrote up tieflings as a magical mutation that occurs when some people reach adolescence and said the book-standard tief was assumed to have been born to humans; the players could represent tieflings born to other races by switching out certain traits (this was before Tasha's, or even the Ancestries and Cultures books). We have a halfing/tief and an elf/tief who hates elves. As a result, I haven't really dealt with humans, dwarfs, or gnomes all that much, because they're less important to the players. Their most obnoxious villain--they decide if their foes deserve to die largely by how much of a dick they are--was a halfling cultist.</p><p></p><p>But I don't understand how, if the players get to put a +2 wherever they want, that prevents me from building a setting I want. I decide how the various races live based on their other traits, or on cultural aspects that are either from D&D or that I make up. </p><p></p><p></p><p>When you have a player who enjoys being an angst-monkey with low stats, sometimes you have to have limits. I mean, I oked him lowering his Int because he wanted his character to be slightly dumber than average,</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8197768, member: 6915329"] If a DM doesn't know that a person who wants to play a wizard should put a +2 in Int, or a person who wants to play a rogue should put that +2 in Dex, then maybe that DM should play a bit longer before taking up the mantle. I mean, I see building the setting around the player's choices. Because of reasons (introducing a new player to RPGs) I made my current setting to be PH-races only plus full-blood orcs, with the exception that players could pick something else later on. So far, we have two halflings, two tieflings, and an orc. I wrote up tieflings as a magical mutation that occurs when some people reach adolescence and said the book-standard tief was assumed to have been born to humans; the players could represent tieflings born to other races by switching out certain traits (this was before Tasha's, or even the Ancestries and Cultures books). We have a halfing/tief and an elf/tief who hates elves. As a result, I haven't really dealt with humans, dwarfs, or gnomes all that much, because they're less important to the players. Their most obnoxious villain--they decide if their foes deserve to die largely by how much of a dick they are--was a halfling cultist. But I don't understand how, if the players get to put a +2 wherever they want, that prevents me from building a setting I want. I decide how the various races live based on their other traits, or on cultural aspects that are either from D&D or that I make up. When you have a player who enjoys being an angst-monkey with low stats, sometimes you have to have limits. I mean, I oked him lowering his Int because he wanted his character to be slightly dumber than average, [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
Top