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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Faolyn" data-source="post: 8198345" data-attributes="member: 6915329"><p>I do understand, and as I have repeatedly say, you can have your racial ASI. It is literally built into the floating ASI. As a player, you can always make strong orcs and dexterous halflings. As a DM, you can build your NPC orcs and halflings anyway you want. A new player can be told "Halflings are often very dexterous so it definitely makes sense to put the +2 in Dex, and that give you a higher armor class and will help you be a better fighter with some weapons. But you said you were interested in playing a spellcaster, so it also makes sense to put the +2 in whatever your spellcasting attribute would be, and that will help make your spells more effective. Which sounds more interesting to you?" As a worldbuilder, you can look at the writeups for each race and figure out their cultures based on that or based on some biological trait you make up (for instance, I came up with a couple of potentially ideas based solely on the idea that orcs are non-obligate carnivores; they need fleshing out, but they're there if I need them).</p><p></p><p>You currently have racial ASIs for close to 100 races and subraces in this edition, so you know what goes where for any of them. And it's likely that many of the races that will eventually be made are going to be races that were available in earlier editions (e.g., thri-kreen or hengeyokai) which means that you can adapt from <em>those </em>write-ups if you can't figure it out from the writeup. </p><p></p><p>What <em>you </em>don't seem to understand is that every single one of your objections has been taken care of. </p><p></p><p></p><p>And for the bazillionth time, they <em>are </em>different from each other. </p><ul style="margin-left: 20px"> <li data-xf-list-type="ul">A halfling has Lucky and Brave and Agile (which refers to their ability to move and not to fine motor skills). </li> <li data-xf-list-type="ul">A kobold has Grovel, Cower, and Beg and Pack Tactics and Sunlight Sensitivity. </li> <li data-xf-list-type="ul">A wood elf has Keen Senses and Fey Heritage and Trance and Fleet of Foot and Mask of the Wild. </li> </ul><p>Those abilities do an amazing job of distinguishing them not only from every other race but from each other, as halflings, kobolds, and elves all have +2 to Dex. </p><ul> <li data-xf-list-type="ul">A goliath has Mountain Born and Stone's Endurance and Powerful Build. </li> <li data-xf-list-type="ul">A githyanki has Decadent Mastery and Martial Training and Githyanki Psionics. </li> <li data-xf-list-type="ul">A half-orc has Menacing and Relentless Endurance and Savage Attacks.</li> </ul><p>And again, they all have the same +2 to Strength (even though githyanki are "slender") but are very much distinguished from each other.</p><p></p><p>Even if there were <em>no </em>racial ASIs at all--for instance, if ASIs were tied to background and class--there would be plenty to distinguish and give flavor to each of the races. So again, your objections, that the races aren't dissimilar enough from each other, has already been taken care of--and in this case, long before Tasha's came out.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8198345, member: 6915329"] I do understand, and as I have repeatedly say, you can have your racial ASI. It is literally built into the floating ASI. As a player, you can always make strong orcs and dexterous halflings. As a DM, you can build your NPC orcs and halflings anyway you want. A new player can be told "Halflings are often very dexterous so it definitely makes sense to put the +2 in Dex, and that give you a higher armor class and will help you be a better fighter with some weapons. But you said you were interested in playing a spellcaster, so it also makes sense to put the +2 in whatever your spellcasting attribute would be, and that will help make your spells more effective. Which sounds more interesting to you?" As a worldbuilder, you can look at the writeups for each race and figure out their cultures based on that or based on some biological trait you make up (for instance, I came up with a couple of potentially ideas based solely on the idea that orcs are non-obligate carnivores; they need fleshing out, but they're there if I need them). You currently have racial ASIs for close to 100 races and subraces in this edition, so you know what goes where for any of them. And it's likely that many of the races that will eventually be made are going to be races that were available in earlier editions (e.g., thri-kreen or hengeyokai) which means that you can adapt from [I]those [/I]write-ups if you can't figure it out from the writeup. What [I]you [/I]don't seem to understand is that every single one of your objections has been taken care of. And for the bazillionth time, they [I]are [/I]different from each other. [INDENT][LIST] [*]A halfling has Lucky and Brave and Agile (which refers to their ability to move and not to fine motor skills). [*]A kobold has Grovel, Cower, and Beg and Pack Tactics and Sunlight Sensitivity. [*]A wood elf has Keen Senses and Fey Heritage and Trance and Fleet of Foot and Mask of the Wild. [/LIST][/INDENT] Those abilities do an amazing job of distinguishing them not only from every other race but from each other, as halflings, kobolds, and elves all have +2 to Dex. [LIST] [*]A goliath has Mountain Born and Stone's Endurance and Powerful Build. [*]A githyanki has Decadent Mastery and Martial Training and Githyanki Psionics. [*]A half-orc has Menacing and Relentless Endurance and Savage Attacks. [/LIST] And again, they all have the same +2 to Strength (even though githyanki are "slender") but are very much distinguished from each other. Even if there were [I]no [/I]racial ASIs at all--for instance, if ASIs were tied to background and class--there would be plenty to distinguish and give flavor to each of the races. So again, your objections, that the races aren't dissimilar enough from each other, has already been taken care of--and in this case, long before Tasha's came out. [/QUOTE]
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