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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8198448" data-attributes="member: 6801228"><p>Here is the problem with that approach though. </p><p></p><p>Lizardfolk in the MM have their strength score as their highest stat, even their commoners (statted in Ghosts of Saltmarsh) have a 15 strength. However, their write-up in volo's gives then Con and Wisdom. </p><p></p><p>Lizardfolk in Volo's have "Hungry Jaws" allowing them to gain temp hp on a special bite. Normal Lizardfolk don't have this. </p><p></p><p>Lizardfolk in Volo's can speak Common and Draconic. Lizardfolk in the MM only speak draconic. </p><p></p><p></p><p>And we can do this for other races. </p><p></p><p>Kobolds in the MM do not have Grovel, Cower, and Beg. Neither do their monster blocks in Volo's</p><p></p><p>Goblins in the MM have Expertise in Stealth, while Goblins in Volo's have Fury of the Small</p><p></p><p>Orcs in the MM and the Volo monster blocks don't have Powerful Build</p><p></p><p>A Yuan-Ti in the MM can cast Poison Spray and Suggestion 3/day. In Volo's they have Poison Spray as a Cantrip and Suggestion 1/day</p><p></p><p>It isn't everything, and it isn't always a lot, but the player options and the Monster Manual versions of those creatures are different. So, therefore, the PCs and NPCs are different. And it isn't just that Volos came after, because Ghosts of Saltmarsh came after Volos, and if you look at the Lizardfolk Commoner, Scaleshield, Subchief and Render none of them have Hungry Jaws. None of the Kobolds or hobgoblins in volo's either. </p><p></p><p>They are built differently. The racial write-ups for PCs are not universal in the design of the game.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8198448, member: 6801228"] Here is the problem with that approach though. Lizardfolk in the MM have their strength score as their highest stat, even their commoners (statted in Ghosts of Saltmarsh) have a 15 strength. However, their write-up in volo's gives then Con and Wisdom. Lizardfolk in Volo's have "Hungry Jaws" allowing them to gain temp hp on a special bite. Normal Lizardfolk don't have this. Lizardfolk in Volo's can speak Common and Draconic. Lizardfolk in the MM only speak draconic. And we can do this for other races. Kobolds in the MM do not have Grovel, Cower, and Beg. Neither do their monster blocks in Volo's Goblins in the MM have Expertise in Stealth, while Goblins in Volo's have Fury of the Small Orcs in the MM and the Volo monster blocks don't have Powerful Build A Yuan-Ti in the MM can cast Poison Spray and Suggestion 3/day. In Volo's they have Poison Spray as a Cantrip and Suggestion 1/day It isn't everything, and it isn't always a lot, but the player options and the Monster Manual versions of those creatures are different. So, therefore, the PCs and NPCs are different. And it isn't just that Volos came after, because Ghosts of Saltmarsh came after Volos, and if you look at the Lizardfolk Commoner, Scaleshield, Subchief and Render none of them have Hungry Jaws. None of the Kobolds or hobgoblins in volo's either. They are built differently. The racial write-ups for PCs are not universal in the design of the game. [/QUOTE]
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