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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8198635" data-attributes="member: 6801228"><p>You misread my point. It would take five to seven years of <strong>new </strong>releases to even <strong>match </strong>what is currently available under the rules. </p><p></p><p>Also... dude, I hate to break your heart, but a +2/+1 static ASI does not need a professional game designer. It is not nearly that precise of a balance. I know people like to claim it is, but it really isn't. As proven by the fact that making it floating has not changed the power balance of the game at all. (Before getting on me about Mountain Dwarf Wizards, look up Githyanki. They could already do that. And V. Human and Half Elf are still top of the heap.) </p><p></p><p>And finally... maybe Wizards will include your sidebar. I've said they might. I've said that it would be fine. People just want to keep pounding away though "why won't they support both versions" well... only your fear and paranoia says they aren't. And even if they didn't, it is such a simple fix. I can literally do it for just about any concept someone wants to throw out at me. It won't capture the full essence of the race, because static ASIs never do, but it will be balanced within the assumptions of the game no matter what ASI's I give them.</p><p></p><p></p><p></p><p>My man, "there are fans who want to keep the old way" is literally the most obvious fact about DnD ever written. Before there were dice, ability scores, dungeons, or magic there were fans who wanted to keep the game like it was before and not change it. </p><p></p><p>They knew there were fans who wanted to keep the old system.</p><p></p><p></p><p></p><p>I learned about the other versions of the Kreen on the Dark Sun Wiki, so they wouldn't be doing it "just" because of floating ASIs, they would be doing it to create the full race for the setting. </p><p></p><p>Kender are halflings directly according to Mordenkainen's Tome, you use the halfling stats and maybe have a sidebar telling you to replace a feature, but really Lightfoot Halflings cover just about every aspect of Kender I can think of.</p><p></p><p>Draconians are Dragonborn. It literally says so in the PHB, and while it doesn't give details says that you can replace their breath weapon with their "unique magical abilities" which were traditionally "I do something terrible when I die, like turn to stone, become acid or explode". Likely won't be those things anymore, since playing a character who perma-dies like that would be rough in the new edition. </p><p></p><p>Modrons are trickier. They are a planar being so they may be like angels or devils and not be playable. If I was to make one, I could easily see taking the Warforged or the Reborn. Or, making a new lineage. They are tricky though, I will give you that one.</p><p></p><p>Bariaurs are centaurs. I don't even know if you need a sidebar for replacing an ability, or if you just go with reflavoring. A quick glance at what they could do, and nothing seems out of place with a PC version ust using Centaur stats.</p><p></p><p>Magic the Gathering Sentient Races, looking at this page <a href="https://mtg.fandom.com/wiki/Race" target="_blank">Race</a></p><p></p><p>Azra are Tieflings</p><p>Kithkin are halflings</p><p>Kor are human (maybe something like Kalashtar, I couldn't figure out what made them different) </p><p>Metathran are created beings, so Reborn</p><p></p><p>Moonfolk fall under the idea of East Asian spiritfolk, which is something I think could be made, but since such beings tend to be different across multiple cultures, and multiple subtypes are very similiar in some respects, I could see it being a lineage</p><p></p><p>Naga are Yuan-Ti</p><p>Ouphe seem to be gnomes, if we want to make them playable</p><p>Viashino are Lizardfolk</p><p>And then a lot of things like Cat-folk (tabaxi), Dog Folk (shifters), Nantuko Insect folk (Kreen), Orochi snakefolk (Yuan-ti) Aven bird folk (Aarcrockra or Kenku, which also cover playable harpies with a sidebar) </p><p></p><p></p><p>So yeah. I'm not convinced we are actually going to get a lot of new, set races. There is pretty much nothing that we actually need, and I have to dig pretty far into the weeds to find anything at all. Modrons, East Asian Spiritfolk, The Kreen/Insect People, and that is it. We have every other playable race I can think of.</p><p></p><p></p><p></p><p>I'm sorry to break it to you, but the authoritative answer at the table is the DMs. Neither of us have to like it, but if the DM says that something is how it goes, then that is the authoritative answer at that table. Especially for something like this. And I have no idea why you want to say the DM is "uncertain" I certain wouldn't be uncertain if you demanded I come up with some static ASIs. I would make my decison, back it up, and unless the player wanted to argue that I was wrong, which they wouldn't because the whole point is they want to be told what it is so they don't need to think about it, then that would be that.</p><p></p><p></p><p></p><p>Again, they might. Why are you assuming they won't? Why must you assume that we are some secret cabal plotting to prevent the inclusion of this sidebar?</p><p></p><p>All I'm saying is that if they don't include it, which they might include it and I'd be fine if they did, but if they didn't.... it is a trivial thing to fix. This isn't a major lore loophole, a massive mechanical failure, an entire race left undescribed, it is figuring out your best +2/+1 based on the description of the race. It is practically not work to do it.</p><p></p><p></p><p></p><p>And because I have to repeat myself three times in every post. Yes, including that sidebar would be easy, and they might do that, and we have no reason to claim that they won't do that. </p><p></p><p>But also, we have no reason to assume we are getting any more traditional races that would require those static ASIs. And if we don't get any more... then your concerns are baseless because they are concerns over not having an aspect of the design needed for something not being designed.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8198635, member: 6801228"] You misread my point. It would take five to seven years of [B]new [/B]releases to even [B]match [/B]what is currently available under the rules. Also... dude, I hate to break your heart, but a +2/+1 static ASI does not need a professional game designer. It is not nearly that precise of a balance. I know people like to claim it is, but it really isn't. As proven by the fact that making it floating has not changed the power balance of the game at all. (Before getting on me about Mountain Dwarf Wizards, look up Githyanki. They could already do that. And V. Human and Half Elf are still top of the heap.) And finally... maybe Wizards will include your sidebar. I've said they might. I've said that it would be fine. People just want to keep pounding away though "why won't they support both versions" well... only your fear and paranoia says they aren't. And even if they didn't, it is such a simple fix. I can literally do it for just about any concept someone wants to throw out at me. It won't capture the full essence of the race, because static ASIs never do, but it will be balanced within the assumptions of the game no matter what ASI's I give them. My man, "there are fans who want to keep the old way" is literally the most obvious fact about DnD ever written. Before there were dice, ability scores, dungeons, or magic there were fans who wanted to keep the game like it was before and not change it. They knew there were fans who wanted to keep the old system. I learned about the other versions of the Kreen on the Dark Sun Wiki, so they wouldn't be doing it "just" because of floating ASIs, they would be doing it to create the full race for the setting. Kender are halflings directly according to Mordenkainen's Tome, you use the halfling stats and maybe have a sidebar telling you to replace a feature, but really Lightfoot Halflings cover just about every aspect of Kender I can think of. Draconians are Dragonborn. It literally says so in the PHB, and while it doesn't give details says that you can replace their breath weapon with their "unique magical abilities" which were traditionally "I do something terrible when I die, like turn to stone, become acid or explode". Likely won't be those things anymore, since playing a character who perma-dies like that would be rough in the new edition. Modrons are trickier. They are a planar being so they may be like angels or devils and not be playable. If I was to make one, I could easily see taking the Warforged or the Reborn. Or, making a new lineage. They are tricky though, I will give you that one. Bariaurs are centaurs. I don't even know if you need a sidebar for replacing an ability, or if you just go with reflavoring. A quick glance at what they could do, and nothing seems out of place with a PC version ust using Centaur stats. Magic the Gathering Sentient Races, looking at this page [URL="https://mtg.fandom.com/wiki/Race"]Race[/URL] Azra are Tieflings Kithkin are halflings Kor are human (maybe something like Kalashtar, I couldn't figure out what made them different) Metathran are created beings, so Reborn Moonfolk fall under the idea of East Asian spiritfolk, which is something I think could be made, but since such beings tend to be different across multiple cultures, and multiple subtypes are very similiar in some respects, I could see it being a lineage Naga are Yuan-Ti Ouphe seem to be gnomes, if we want to make them playable Viashino are Lizardfolk And then a lot of things like Cat-folk (tabaxi), Dog Folk (shifters), Nantuko Insect folk (Kreen), Orochi snakefolk (Yuan-ti) Aven bird folk (Aarcrockra or Kenku, which also cover playable harpies with a sidebar) So yeah. I'm not convinced we are actually going to get a lot of new, set races. There is pretty much nothing that we actually need, and I have to dig pretty far into the weeds to find anything at all. Modrons, East Asian Spiritfolk, The Kreen/Insect People, and that is it. We have every other playable race I can think of. I'm sorry to break it to you, but the authoritative answer at the table is the DMs. Neither of us have to like it, but if the DM says that something is how it goes, then that is the authoritative answer at that table. Especially for something like this. And I have no idea why you want to say the DM is "uncertain" I certain wouldn't be uncertain if you demanded I come up with some static ASIs. I would make my decison, back it up, and unless the player wanted to argue that I was wrong, which they wouldn't because the whole point is they want to be told what it is so they don't need to think about it, then that would be that. Again, they might. Why are you assuming they won't? Why must you assume that we are some secret cabal plotting to prevent the inclusion of this sidebar? All I'm saying is that if they don't include it, which they might include it and I'd be fine if they did, but if they didn't.... it is a trivial thing to fix. This isn't a major lore loophole, a massive mechanical failure, an entire race left undescribed, it is figuring out your best +2/+1 based on the description of the race. It is practically not work to do it. And because I have to repeat myself three times in every post. Yes, including that sidebar would be easy, and they might do that, and we have no reason to claim that they won't do that. But also, we have no reason to assume we are getting any more traditional races that would require those static ASIs. And if we don't get any more... then your concerns are baseless because they are concerns over not having an aspect of the design needed for something not being designed. [/QUOTE]
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