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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Faolyn" data-source="post: 8199330" data-attributes="member: 6915329"><p>You're very much misunderstand what I wrote, which is: the quick builds you think exist for the races actually <em>don't </em>exist. Picking a Dex-based race only narrows down the options from 12 or 13 to 5 or 6 Dex-based classes and leaves 6 or 7 "rebel" builds, and doesn't even come close to addressing the <em>archetype </em>issue. As an example, Dexterity isn't important for warlocks but can be important for Bladelocks. Charisma isn't normally important for rogues, but <em>is </em>important for Swashbucklers.</p><p></p><p>So when you say "Some people are happy with being a "typical" halfling or elf or orc, and don't want to have to think about it. Having default ASIs gives them what they want and saves them the trouble of pondering the matter" you're ignoring that there really <em>is </em>no typical halfling or elf or orc class combo.</p><p></p><p></p><p>I think you know as well as I do that it's ridiculous to compare wings to an abstract stat bonus. You're pulling out really stupid strawmen here.</p><p></p><p>For starters, all races (with only a tiny handful of exceptions) get a +2/+1. Therefore, switching where that +2/+1 goes does nothing to affect balance. Only what, the aarakocra and maybe one other, get flight? And if you look at their stats, you see they have very few other useful traits. Thus, adding wings to a dwarf really upsets the balance unless you take a lot of other stuff away.</p><p></p><p>There are <em>many </em>ways to justify a high-Strength halfling without resorting to divine blessings. There are basically no ways to justify a dwarf born with wings without completely rewriting the dwarf.</p><p></p><p></p><p>How does a halfling who trades Dex for Strength break the balance?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8199330, member: 6915329"] You're very much misunderstand what I wrote, which is: the quick builds you think exist for the races actually [I]don't [/I]exist. Picking a Dex-based race only narrows down the options from 12 or 13 to 5 or 6 Dex-based classes and leaves 6 or 7 "rebel" builds, and doesn't even come close to addressing the [I]archetype [/I]issue. As an example, Dexterity isn't important for warlocks but can be important for Bladelocks. Charisma isn't normally important for rogues, but [I]is [/I]important for Swashbucklers. So when you say "Some people are happy with being a "typical" halfling or elf or orc, and don't want to have to think about it. Having default ASIs gives them what they want and saves them the trouble of pondering the matter" you're ignoring that there really [I]is [/I]no typical halfling or elf or orc class combo. I think you know as well as I do that it's ridiculous to compare wings to an abstract stat bonus. You're pulling out really stupid strawmen here. For starters, all races (with only a tiny handful of exceptions) get a +2/+1. Therefore, switching where that +2/+1 goes does nothing to affect balance. Only what, the aarakocra and maybe one other, get flight? And if you look at their stats, you see they have very few other useful traits. Thus, adding wings to a dwarf really upsets the balance unless you take a lot of other stuff away. There are [I]many [/I]ways to justify a high-Strength halfling without resorting to divine blessings. There are basically no ways to justify a dwarf born with wings without completely rewriting the dwarf. How does a halfling who trades Dex for Strength break the balance? [/QUOTE]
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