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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Don Durito" data-source="post: 8199352" data-attributes="member: 6687260"><p>I don't have the problem with the idea that for some fantastic reason a 3ft tall halfling is as strong as the strongest Goliath, but I would prefer to know how, and for that 'how' to be in itself meaningful in some way.</p><p></p><p>After all , this is the kind of thing that the game generally treats seperately from ability scores. I don't raise my Strength to 21 and say it's because I have a Belt of Hill Giant Strength, I find a Belt of Hill Giant Strength and that raises my Strength to 21.</p><p></p><p>I mean this seems important. If your halfling is super strong because he has a pact with a demon, or he's the Chosen of the god of Strength or something like that this is generally the sort of thing the game treats differently.</p><p></p><p>This is the thing. We are drifting away from a simulation inspired ruleset to a view of the rules that is more narrative inclined, yet using the same rules approach. Halfling with +2 Strength has got to be the least interesting way to model or represent a uniquely strong halfling.</p><p></p><p>13th Age has a good system for this sort of thing - the One Unique Thing. If your One Unique thing is "I am the strongest Halfling that has ever lived" then that's that. You can then flesh it out through discussion. "Why are you the strongest halfling that has ever lived?".</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8199352, member: 6687260"] I don't have the problem with the idea that for some fantastic reason a 3ft tall halfling is as strong as the strongest Goliath, but I would prefer to know how, and for that 'how' to be in itself meaningful in some way. After all , this is the kind of thing that the game generally treats seperately from ability scores. I don't raise my Strength to 21 and say it's because I have a Belt of Hill Giant Strength, I find a Belt of Hill Giant Strength and that raises my Strength to 21. I mean this seems important. If your halfling is super strong because he has a pact with a demon, or he's the Chosen of the god of Strength or something like that this is generally the sort of thing the game treats differently. This is the thing. We are drifting away from a simulation inspired ruleset to a view of the rules that is more narrative inclined, yet using the same rules approach. Halfling with +2 Strength has got to be the least interesting way to model or represent a uniquely strong halfling. 13th Age has a good system for this sort of thing - the One Unique Thing. If your One Unique thing is "I am the strongest Halfling that has ever lived" then that's that. You can then flesh it out through discussion. "Why are you the strongest halfling that has ever lived?". [/QUOTE]
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