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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="JEB" data-source="post: 8199489" data-attributes="member: 10148"><p>You're working off the assumption, the opinion, that Wizards will make a point of avoiding complete character race builds whenever it's possible for them to turn that race into a variant of something already available. When that's not been their design philosophy for the overwhelming majority of new character races in 5E. When there are commercial reasons for them to do complete character race builds, as with the leonin.</p><p></p><p>The only thing Wizards has indicated will be changing is that future character race options won't have default ASIs. So until Wizards starts actually releasing products that studiously avoid full builds in favor of variant after variant... you'll forgive me if I'm going to expect them to follow previous patterns.</p><p></p><p>(There's also one more reason they would continue to do complete races or subraces: to continue the PHB+1 approach for Adventurers League. Telling you "this new race is kind of like kobolds, but change this" is useless if you can't also reference that other sourcebook. In fact, this may be another reason the leonin wasn't a tabaxi variant.)</p><p></p><p></p><p>Default ASIs only give you an "obvious decision" for the ASI for your character race. That's all. Not everyone is thinking about their race-class combo, or specific builds, or the like, when they make a character. Sometimes they pick their race, and then their class, and then their background, with only brief consideration, if any. They might choose their class because it's the archetype (elf wizard), they might choose it as an anti-archetype (elf melee fighter), or they might choose something because they just think it's neat (elf warlock). And quick builds are useful to folks like that, because they can just say, "I go with the default", and get to gaming. While that may not be the way you or others design characters, it works perfectly fine for some players.</p></blockquote><p></p>
[QUOTE="JEB, post: 8199489, member: 10148"] You're working off the assumption, the opinion, that Wizards will make a point of avoiding complete character race builds whenever it's possible for them to turn that race into a variant of something already available. When that's not been their design philosophy for the overwhelming majority of new character races in 5E. When there are commercial reasons for them to do complete character race builds, as with the leonin. The only thing Wizards has indicated will be changing is that future character race options won't have default ASIs. So until Wizards starts actually releasing products that studiously avoid full builds in favor of variant after variant... you'll forgive me if I'm going to expect them to follow previous patterns. (There's also one more reason they would continue to do complete races or subraces: to continue the PHB+1 approach for Adventurers League. Telling you "this new race is kind of like kobolds, but change this" is useless if you can't also reference that other sourcebook. In fact, this may be another reason the leonin wasn't a tabaxi variant.) Default ASIs only give you an "obvious decision" for the ASI for your character race. That's all. Not everyone is thinking about their race-class combo, or specific builds, or the like, when they make a character. Sometimes they pick their race, and then their class, and then their background, with only brief consideration, if any. They might choose their class because it's the archetype (elf wizard), they might choose it as an anti-archetype (elf melee fighter), or they might choose something because they just think it's neat (elf warlock). And quick builds are useful to folks like that, because they can just say, "I go with the default", and get to gaming. While that may not be the way you or others design characters, it works perfectly fine for some players. [/QUOTE]
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