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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Faolyn" data-source="post: 8199982" data-attributes="member: 6915329"><p>Not really. The traits come in two parts:</p><p></p><p>The ASIs. You're still thinking of them as being racial bonuses, but they <em>aren't </em>anymore. The player would simply have a +2/+1 to put where they want. It's completely divorced from race.</p><p></p><p>The other parts. The majority of them are things we can all agree are truly biological. A tabaxi is a feline; it has Cat's Claws. A dwarf has two livers and three kidneys; it has Poison Resistance. A goliath has stony muscles; it has Powerful Build. An aarakocra is a bird; it has Flight. A tiefling has the blood of fiends; it has Fire Resistance. This isn't problematic, as we can all agree these are biological in nature.</p><p></p><p>We can agree that these are biological in nature because we have actual nature to look at. Cats have claws, most birds have wings, there are real-life animals that can eat food that would be deadly toxins to humans, there are real-life animals that are incredibly strong for their size, and, well, we can imagine that a magical creature that lives in a fiery realm would be immune to fire and therefore might pass that trait down in some manner. We can say these are biological because, despite the word "race," humans, tabaxi, dwarves, goliaths, aarakocra, and tieflings are actually different <em>species</em>. </p><p></p><p>If there <em>are </em>bits that are problematic, such as possibly a halfling's Brave or an orc's Aggressive, then at some point they can be switched for something else, or possibly just renamed to something with less baggage. Maybe halflings aren't so much Brave as their minds are built in such a way that magical fear doesn't affect them as strongly, making them Fear-Resistant, which isn't any different than an elf being resistant to magical charms. Maybe orcs aren't overly violent but are prone to Adrenaline Rush (and their trait is changed to require them to move towards a creature, but it doesn't necessarily need to be a hostile one).</p><p></p><p>But of course we're not talking about these traits at the moment. We're talking about ASIs, and your continued inability to separate them from race.</p><p></p><p>So here's what it really is: Roll the dice or assign the stats, whatever. Those are your stats. </p><p></p><p>You also get a +2 to put in one of those stats and a +1 to put in another stat.</p><ul style="margin-left: 20px"> <li data-xf-list-type="ul">You can put one in what you believe to be your race's prime stat,</li> <li data-xf-list-type="ul">You can put one in what you believe to be your class's prime stat(s),</li> <li data-xf-list-type="ul">You can put one in what you believe to your (game) background's prime stat,</li> <li data-xf-list-type="ul">Or you can put one in what you believe to be your (written) background's best stat.</li> </ul><p>The end.</p><p></p><p>There is <em>nothing </em>absurd about this, beyond your continued inability to understand how the game works when it comes to racial write-ups, and your apparent inability figure out what those prime stats are without a book telling you.</p><p></p><p>The game has moved on, and so have the way ASIs work.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8199982, member: 6915329"] Not really. The traits come in two parts: The ASIs. You're still thinking of them as being racial bonuses, but they [I]aren't [/I]anymore. The player would simply have a +2/+1 to put where they want. It's completely divorced from race. The other parts. The majority of them are things we can all agree are truly biological. A tabaxi is a feline; it has Cat's Claws. A dwarf has two livers and three kidneys; it has Poison Resistance. A goliath has stony muscles; it has Powerful Build. An aarakocra is a bird; it has Flight. A tiefling has the blood of fiends; it has Fire Resistance. This isn't problematic, as we can all agree these are biological in nature. We can agree that these are biological in nature because we have actual nature to look at. Cats have claws, most birds have wings, there are real-life animals that can eat food that would be deadly toxins to humans, there are real-life animals that are incredibly strong for their size, and, well, we can imagine that a magical creature that lives in a fiery realm would be immune to fire and therefore might pass that trait down in some manner. We can say these are biological because, despite the word "race," humans, tabaxi, dwarves, goliaths, aarakocra, and tieflings are actually different [I]species[/I]. If there [I]are [/I]bits that are problematic, such as possibly a halfling's Brave or an orc's Aggressive, then at some point they can be switched for something else, or possibly just renamed to something with less baggage. Maybe halflings aren't so much Brave as their minds are built in such a way that magical fear doesn't affect them as strongly, making them Fear-Resistant, which isn't any different than an elf being resistant to magical charms. Maybe orcs aren't overly violent but are prone to Adrenaline Rush (and their trait is changed to require them to move towards a creature, but it doesn't necessarily need to be a hostile one). But of course we're not talking about these traits at the moment. We're talking about ASIs, and your continued inability to separate them from race. So here's what it really is: Roll the dice or assign the stats, whatever. Those are your stats. You also get a +2 to put in one of those stats and a +1 to put in another stat. [INDENT][LIST] [*]You can put one in what you believe to be your race's prime stat, [*]You can put one in what you believe to be your class's prime stat(s), [*]You can put one in what you believe to your (game) background's prime stat, [*]Or you can put one in what you believe to be your (written) background's best stat. [/LIST][/INDENT] The end. There is [I]nothing [/I]absurd about this, beyond your continued inability to understand how the game works when it comes to racial write-ups, and your apparent inability figure out what those prime stats are without a book telling you. The game has moved on, and so have the way ASIs work. [/QUOTE]
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