Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Twig" data-source="post: 8200110" data-attributes="member: 31754"><p>It <em>is</em> absurd to accept that a three-foot tall halfling is as strong as a six-and-a-half foot tall human or tiefling. At least it is unless you make some further assumptions.</p><p></p><p>Previous version of the game reduced the carrying and lifting capacity of small sized characters to account for this and said that the actual strength score was not wholly dependent on how strong you were, but how strong you were relative to your size and how well you used that strength. Now this was an obvious attempt to explain away something that doesn't make sense, but it was enough of an excuse to use for a willing suspension of disbelief.</p><p></p><p>With that president set, 5e now describes strength as follows: "Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force." So bodily power, that is to say, physical strength, is still a factor, but they are also using the abstract ideas of athleticism and effectively applying force to hand-wave physically smaller creatures being just as strong as larger ones.</p><p></p><p>Now I think it is fair to say that WotC did not remove the size adjustment for carrying capacity for small creatures because they believed small creatures are just as strong as medium sized creatures. They removed it because it was simpler to do so. 5th edition made playing D&D easy, and they removed a lot of simulationist rules that, while more reflective on the fantasy reality, didn't really add that much to the game. (I realize this and I like the simulationist rules!)</p><p></p><p>A new rule declaring all species ASIs are no longer static and now may be assigned as desired does not make things simpler, it makes it more complicated. And, in my opinion, less fun.</p><p></p><p>Edit: I am going to keep an eye on this thread to see if anyone else responds or to see if, once again, I have managed to kill a long running thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Twig, post: 8200110, member: 31754"] It [I]is[/I] absurd to accept that a three-foot tall halfling is as strong as a six-and-a-half foot tall human or tiefling. At least it is unless you make some further assumptions. Previous version of the game reduced the carrying and lifting capacity of small sized characters to account for this and said that the actual strength score was not wholly dependent on how strong you were, but how strong you were relative to your size and how well you used that strength. Now this was an obvious attempt to explain away something that doesn't make sense, but it was enough of an excuse to use for a willing suspension of disbelief. With that president set, 5e now describes strength as follows: "Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force." So bodily power, that is to say, physical strength, is still a factor, but they are also using the abstract ideas of athleticism and effectively applying force to hand-wave physically smaller creatures being just as strong as larger ones. Now I think it is fair to say that WotC did not remove the size adjustment for carrying capacity for small creatures because they believed small creatures are just as strong as medium sized creatures. They removed it because it was simpler to do so. 5th edition made playing D&D easy, and they removed a lot of simulationist rules that, while more reflective on the fantasy reality, didn't really add that much to the game. (I realize this and I like the simulationist rules!) A new rule declaring all species ASIs are no longer static and now may be assigned as desired does not make things simpler, it makes it more complicated. And, in my opinion, less fun. Edit: I am going to keep an eye on this thread to see if anyone else responds or to see if, once again, I have managed to kill a long running thread. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
Top