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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8200235" data-attributes="member: 6901101"><p>Of course I am discussing PCs. Why on earth would you think I am discussing the entire race? I have not stated nor ever implied that I was discussing an entire race.</p><p></p><p>You have me confused with someone else. Which I think has happened a lot. And the PC human gets a +1 across the board. So the average PC human is stronger than the halfling.</p><p>And I have never once objected to halflings being as strong as half-orcs. Not once. Yet this is the third time you have accused me of this. All I said is, if you are using racial ASIs, they should start +1 behind, and that is only if the half-orc decides to place the 14 or 15 into strength. My half-orc wizard didn't. So your halfling fighter would have been stronger than him. The halfling can, and should, still reach a 20 strength. So please stop accusing me of stating something I have never said.</p><p></p><p>I am curious. What about my statement declares it is not about allowing players to customize their characters. </p><p></p><p>"<em>Floating ASIs view it through the window of race/class combinations. It will increase the number of halfling fighters, half-orc wizards and elven barbarians.</em></p><p><em>vs.</em></p><p><em>Racial ASIs view it through a race only window. They feel race and class are two separate components of the game."</em></p><p></p><p>I am honestly asking. How do this get read as you are not allowed to customize your characters? When I say it will increase the variety of race/class combinations, how does that mean you are not allowed to customize?</p><p></p><p>I have posed this question twice. Show me a list of racial feats that don't start to bend towards specific classes. We tried earlier. There were six listed that were neutral. After that, they started to lean, the same exact way Racial ASIs lean. So I asked again. Because writing and fleshing out a race's history, origins, trails and tribulations, migrations, religion, language accumulation, popular culture, holidays, food, songs, style of living, etc. is pretty par for the course for many on this board. But, attaching it to mechanics to make the culture feel unique and balanced compared to others is difficult. That is why I have asked. Please, if you re willing, I would love to see a list of traits for say, halfings (since they are the race to discuss apparently) and half-orcs. (By the way, I like the focus on diet for them. It is cool.) </p><p></p><p>No, by having racial ASIs you are stating PCs have a bonus in this ability. They still have the point buy variance. As you have stated many times, they don't have to place their +2 into their primary stat. Just as they do not have to choose a class whose primary stat is their ASI bonus. </p><p></p><p>How do you come to that conclusion? Can't one culture reflect intelligence through book learning and another through mechanical aptitude? Can't one culture reflect strength by fighting and wrestling and feats of strength and another by swinging a pick axe all day? </p><p>But as you stated, attributes a vague. And it is very true. </p><p></p><p>I said:</p><p><em>"Why will the floating ASIs increase the diversity of race/class combinations?"</em></p><p></p><p>You said: </p><p></p><p>As I said many times, it all boils down to the extra +1. Mechanical benefits, stereotypical combinations and contribute to the party means I can start with a 16 instead of 15. Which really goes to show how important the ASI is to people - on both sides. Again, there is no right or wrong. I feel that the move away is clunky and not well thought out. That's all.</p><p></p><p>I would be for them getting rid of the ASIs and here is why. If they are floating then they mean absolutely nothing. Just increase the point and set the limit to 17. It is the same exact thing. Of course, if they want to have the floating ASI as an optional rule to the standard they created when they wrote 5e, then I am all for that too. Either way, both sides get what they want.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8200235, member: 6901101"] Of course I am discussing PCs. Why on earth would you think I am discussing the entire race? I have not stated nor ever implied that I was discussing an entire race. You have me confused with someone else. Which I think has happened a lot. And the PC human gets a +1 across the board. So the average PC human is stronger than the halfling. And I have never once objected to halflings being as strong as half-orcs. Not once. Yet this is the third time you have accused me of this. All I said is, if you are using racial ASIs, they should start +1 behind, and that is only if the half-orc decides to place the 14 or 15 into strength. My half-orc wizard didn't. So your halfling fighter would have been stronger than him. The halfling can, and should, still reach a 20 strength. So please stop accusing me of stating something I have never said. I am curious. What about my statement declares it is not about allowing players to customize their characters. "[I]Floating ASIs view it through the window of race/class combinations. It will increase the number of halfling fighters, half-orc wizards and elven barbarians. vs. Racial ASIs view it through a race only window. They feel race and class are two separate components of the game."[/I] I am honestly asking. How do this get read as you are not allowed to customize your characters? When I say it will increase the variety of race/class combinations, how does that mean you are not allowed to customize? I have posed this question twice. Show me a list of racial feats that don't start to bend towards specific classes. We tried earlier. There were six listed that were neutral. After that, they started to lean, the same exact way Racial ASIs lean. So I asked again. Because writing and fleshing out a race's history, origins, trails and tribulations, migrations, religion, language accumulation, popular culture, holidays, food, songs, style of living, etc. is pretty par for the course for many on this board. But, attaching it to mechanics to make the culture feel unique and balanced compared to others is difficult. That is why I have asked. Please, if you re willing, I would love to see a list of traits for say, halfings (since they are the race to discuss apparently) and half-orcs. (By the way, I like the focus on diet for them. It is cool.) No, by having racial ASIs you are stating PCs have a bonus in this ability. They still have the point buy variance. As you have stated many times, they don't have to place their +2 into their primary stat. Just as they do not have to choose a class whose primary stat is their ASI bonus. How do you come to that conclusion? Can't one culture reflect intelligence through book learning and another through mechanical aptitude? Can't one culture reflect strength by fighting and wrestling and feats of strength and another by swinging a pick axe all day? But as you stated, attributes a vague. And it is very true. I said: [I]"Why will the floating ASIs increase the diversity of race/class combinations?"[/I] You said: As I said many times, it all boils down to the extra +1. Mechanical benefits, stereotypical combinations and contribute to the party means I can start with a 16 instead of 15. Which really goes to show how important the ASI is to people - on both sides. Again, there is no right or wrong. I feel that the move away is clunky and not well thought out. That's all. I would be for them getting rid of the ASIs and here is why. If they are floating then they mean absolutely nothing. Just increase the point and set the limit to 17. It is the same exact thing. Of course, if they want to have the floating ASI as an optional rule to the standard they created when they wrote 5e, then I am all for that too. Either way, both sides get what they want. [/QUOTE]
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