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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8200237" data-attributes="member: 6801228"><p>The problem, as you noted, is that these ASIs already don't allow for bigger races to be stronger than smaller races. </p><p></p><p>And, what is a +2 Charisma representing for your racial ASI? Are Humans really more charming and persuasive than Elves? What about wisdom, are Lotusden Halflings really wiser and more perceptive than Gnomes? Are Hobgoblins truly more intelligent than Dwarves? </p><p></p><p></p><p>Now, take away those Racial ASIs and make them floating. What can happen? </p><p></p><p>Well, my Dwarf has a bonus to Intelligence because he was a battlefield commander, adapt at preparing and reading the battlefield. That Elf has been a bard for 230 years, practicing singing and dancing, they get a bonus to Charisma because they are mesmerizing to watch and have a lot of experience as a diplomat. My Tiefling has a bonus to strength, because their fiendish ancestor was a hulking war demon, whose blood infected their mother when she killed it. </p><p></p><p>It isn't simulationist in that "the average of the race is slightly higher" but it is simulationist in "what my character did and who they are helped determine their stats" </p><p></p><p>Heck, I have a character who I made who is an Aasimar born to Goliaths. Nothing in Aasimar lore says that the celestial blood has to go to a human right? And I wanted to make them a Zealot Barbarian to pair with their twin brother who was not an Aasimar. And their brother, despite not being the "chosen hero" was a better barbarian. Because Aasimar don't get the same bonuses and Goliaths. So, my character with a Goliath heritage didn't feel like a chosen hero of Goliaths, he felt like a weak human. That character should have a bonus to strength and Con, not Charisma. </p><p></p><p>So, I feel like this makes things much more intuitive. You can adjust the stats to be what they should. And while that does mean that the statistical average of a community of dwarves might not be represented mechanically any more, it does mean that sages are smarter and bards are more charming.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8200237, member: 6801228"] The problem, as you noted, is that these ASIs already don't allow for bigger races to be stronger than smaller races. And, what is a +2 Charisma representing for your racial ASI? Are Humans really more charming and persuasive than Elves? What about wisdom, are Lotusden Halflings really wiser and more perceptive than Gnomes? Are Hobgoblins truly more intelligent than Dwarves? Now, take away those Racial ASIs and make them floating. What can happen? Well, my Dwarf has a bonus to Intelligence because he was a battlefield commander, adapt at preparing and reading the battlefield. That Elf has been a bard for 230 years, practicing singing and dancing, they get a bonus to Charisma because they are mesmerizing to watch and have a lot of experience as a diplomat. My Tiefling has a bonus to strength, because their fiendish ancestor was a hulking war demon, whose blood infected their mother when she killed it. It isn't simulationist in that "the average of the race is slightly higher" but it is simulationist in "what my character did and who they are helped determine their stats" Heck, I have a character who I made who is an Aasimar born to Goliaths. Nothing in Aasimar lore says that the celestial blood has to go to a human right? And I wanted to make them a Zealot Barbarian to pair with their twin brother who was not an Aasimar. And their brother, despite not being the "chosen hero" was a better barbarian. Because Aasimar don't get the same bonuses and Goliaths. So, my character with a Goliath heritage didn't feel like a chosen hero of Goliaths, he felt like a weak human. That character should have a bonus to strength and Con, not Charisma. So, I feel like this makes things much more intuitive. You can adjust the stats to be what they should. And while that does mean that the statistical average of a community of dwarves might not be represented mechanically any more, it does mean that sages are smarter and bards are more charming. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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