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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8201331" data-attributes="member: 6801228"><p>See, I disagree with you entirely that "attributes" are the greatest difference between races. For a multitude of reasons. </p><p></p><p>1) There are races with the same Attributes that feel very different. A Half-Orc and a Minotaur both get +2 str/ +1 con, but they do not feel similar at all, even with the same class. </p><p></p><p>2) Attributes are passive and invisible to the table. I have legitimately had the experience of a wizard who suddenly pulled of feats of stealth, shocking the whole table, and having to remind us that he had rolled a 16 for dexterity. The other players don't always notice or remember your scores. I can't tell you what the monk's strength is. There is a guy who is playing a cleric, was a bard, I have no idea what his intelligence actually is. I remember it is low only because I remember my rogue with his 10 was one of the smartest people in the party. </p><p></p><p>Unrelated, but HP does nothing for 99% of races. I just wanted to point this out, I think hill dwarves are the only race that gets a +1 hp per level, and that can be easily subsumed based on class choice and Con mod. Language is another one that really pretty much never comes up.</p><p></p><p></p><p>So. Sure, I guess we are removing a tool. But we are removing one of the least descriptive and least useful differences. Something that isn't going to matter nearly as much as how you are described, your class, and those "quirks" that activate during the game.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8201331, member: 6801228"] See, I disagree with you entirely that "attributes" are the greatest difference between races. For a multitude of reasons. 1) There are races with the same Attributes that feel very different. A Half-Orc and a Minotaur both get +2 str/ +1 con, but they do not feel similar at all, even with the same class. 2) Attributes are passive and invisible to the table. I have legitimately had the experience of a wizard who suddenly pulled of feats of stealth, shocking the whole table, and having to remind us that he had rolled a 16 for dexterity. The other players don't always notice or remember your scores. I can't tell you what the monk's strength is. There is a guy who is playing a cleric, was a bard, I have no idea what his intelligence actually is. I remember it is low only because I remember my rogue with his 10 was one of the smartest people in the party. Unrelated, but HP does nothing for 99% of races. I just wanted to point this out, I think hill dwarves are the only race that gets a +1 hp per level, and that can be easily subsumed based on class choice and Con mod. Language is another one that really pretty much never comes up. So. Sure, I guess we are removing a tool. But we are removing one of the least descriptive and least useful differences. Something that isn't going to matter nearly as much as how you are described, your class, and those "quirks" that activate during the game. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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