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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8202092" data-attributes="member: 6801228"><p>You mean this part right here, immediately before they tell you how to customize the statblocks in the MM</p><p></p><p>"This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a D&D campaign, including lowly commoners and mighty archmages. <strong><u>These stat blocks can be used to represent both human and nonhuman NPCs.</u></strong>"</p><p></p><p>It does after all, literally say that the statblocks can be used for nonhumans. It then tells you how to, optionally, homebrew them. But the default is clearly to just grab 'em</p><p></p><p></p><p></p><p>It isn't just the ASIs. </p><p></p><p>I showed the Commoner Statblocks for Lizardfolk, Goblins and Kobolds, as well as a Gardener Bugbear. Those clearly show that the NPC blocks are way different between the "specialist" and the "generic"</p><p></p><p>They straight say that they don't expect you to add the ASIs or traits</p><p></p><p></p><p></p><p>Of course they aren't universal. But neither are yours or his. And while I try and talk through this issue, it really comes back to some basic basic things. </p><p></p><p>He doesn't want to be an optimal barbarian by getting Strength and Con like the Quick Build suggests? Then... do literally any other stats. That's it. I'm sorry that he feels it would be difficult for him to actually go through with it, but since you know what is optimal, you already know what is sub-optimal. You don't need halflings to have a +2 Dex and +1 Cha to tell you that if you want to be sub-optimal, you just don't put the bonuses in Strength or Con. That's it. There is your default and your way to play against it.</p><p></p><p></p><p></p><p>And it would be great if they do. But, if they don't, this system really isn't complicated. It is already just as simple, they just need to look at a different measure.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8202092, member: 6801228"] You mean this part right here, immediately before they tell you how to customize the statblocks in the MM[U][/U] "This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a D&D campaign, including lowly commoners and mighty archmages. [B][U]These stat blocks can be used to represent both human and nonhuman NPCs.[/U][/B]" It does after all, literally say that the statblocks can be used for nonhumans. It then tells you how to, optionally, homebrew them. But the default is clearly to just grab 'em It isn't just the ASIs. I showed the Commoner Statblocks for Lizardfolk, Goblins and Kobolds, as well as a Gardener Bugbear. Those clearly show that the NPC blocks are way different between the "specialist" and the "generic" They straight say that they don't expect you to add the ASIs or traits Of course they aren't universal. But neither are yours or his. And while I try and talk through this issue, it really comes back to some basic basic things. He doesn't want to be an optimal barbarian by getting Strength and Con like the Quick Build suggests? Then... do literally any other stats. That's it. I'm sorry that he feels it would be difficult for him to actually go through with it, but since you know what is optimal, you already know what is sub-optimal. You don't need halflings to have a +2 Dex and +1 Cha to tell you that if you want to be sub-optimal, you just don't put the bonuses in Strength or Con. That's it. There is your default and your way to play against it. And it would be great if they do. But, if they don't, this system really isn't complicated. It is already just as simple, they just need to look at a different measure. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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