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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8203085" data-attributes="member: 6901101"><p>One attribute more similar is still similar. And when there are only six attributes, and those attributes are often refined by class, then they become even more similar. A barbarian most often puts the highest score in strength; halfling barbarian or half-orc brbarian now have the same starting strength - hence - more similar. </p><p></p><p>So, I have to point this out because you can't have it both ways. You are not allowed to insist that a +1 isn't that big of a deal, then fight tooth and nail to say your halfling warrior must be able to start with the same amount of + in strength as a half-orc. So if that extra + is not all that huge, why the need for floating ASIs as opposed to racial ASIs? No matter how you spread your point buy, it will only create a mere +1 difference. </p><p></p><p>I will explain it again because it must be getting lost in the text wall. I want there to be a difference between races. ASIs is one way to do that. You want that gone. Okay. That leaves racial feats. Show me racial feats that make them mechanically different. (Everyone understands they are different things - but they lead to the same objective - races feeling distinct from one another.)</p><p></p><p>Really? Do I have to use the word PC in front of the word race every time I say it for you to know that I am discussing player made characters? How about this - from here on out - all my examples are about player characters, not groups of races. I thought I made that abundantly clear in my prior post. </p><p></p><p>So you say this. But two paragraphs prior say this:</p><p></p><p>The two are connected. You even say so right here. So when I say I want the PC races mechanically different from one another, do you see how they're interconnected. Turn one dial, another dial goes up or down. </p><p></p><p>That's fine advice and I am happy that it works for your table. But it is not what we are discussing. I merely expressed how ASIs could be reconfigured to be more acceptable. To still have function. Because of they are floating, then just increase the point buy and skip the superfluous step.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8203085, member: 6901101"] One attribute more similar is still similar. And when there are only six attributes, and those attributes are often refined by class, then they become even more similar. A barbarian most often puts the highest score in strength; halfling barbarian or half-orc brbarian now have the same starting strength - hence - more similar. So, I have to point this out because you can't have it both ways. You are not allowed to insist that a +1 isn't that big of a deal, then fight tooth and nail to say your halfling warrior must be able to start with the same amount of + in strength as a half-orc. So if that extra + is not all that huge, why the need for floating ASIs as opposed to racial ASIs? No matter how you spread your point buy, it will only create a mere +1 difference. I will explain it again because it must be getting lost in the text wall. I want there to be a difference between races. ASIs is one way to do that. You want that gone. Okay. That leaves racial feats. Show me racial feats that make them mechanically different. (Everyone understands they are different things - but they lead to the same objective - races feeling distinct from one another.) Really? Do I have to use the word PC in front of the word race every time I say it for you to know that I am discussing player made characters? How about this - from here on out - all my examples are about player characters, not groups of races. I thought I made that abundantly clear in my prior post. So you say this. But two paragraphs prior say this: The two are connected. You even say so right here. So when I say I want the PC races mechanically different from one another, do you see how they're interconnected. Turn one dial, another dial goes up or down. That's fine advice and I am happy that it works for your table. But it is not what we are discussing. I merely expressed how ASIs could be reconfigured to be more acceptable. To still have function. Because of they are floating, then just increase the point buy and skip the superfluous step. [/QUOTE]
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