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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="JEB" data-source="post: 8203212" data-attributes="member: 10148"><p>I was actually just responding to [USER=6915329]@Faolyn[/USER] 's comment on the matter, but OK.</p><p></p><p></p><p>I never said you can't use the default NPC statblock to represent members of nonhuman races. As you quoted from the Monster Manual, it outright says this. But it's also plain that the default NPC statblock doesn't include racial traits; you have to add those yourself. And when 5E launched, racial traits included ASIs.</p><p></p><p>Again, I doubt they'd do this now. In fact, I take this as a strong indicator that a formal edition upgrade is in the early stages, so they can create a version of 5E (or a 6E) that doesn't have default ASI at its core.</p><p></p><p>(Though even then, they should still include quick builds for races, just like they do for classes.)</p><p></p><p></p><p>I'm fuzzy on what your objection is at this point, but... the DMG is part of the core rules, and represented Wizards' approach as of 2014. Volo's is not core, but may represent an evolution in their thinking as of 2016 - though it doesn't necessarily indicate that they'd embraced PCs and NPCs being different as far as ASIs, only that they had a rethink about those races' traits.</p><p></p><p></p><p>Yes, as the DM you can do whatever you want. I never said otherwise. I only said what they expected you to do to reflect racial traits for NPCs under the core rules of 5E at their launch. That's it. What you or anyone else does with racial traits is entirely your business.</p><p></p><p></p><p>That's interesting, actually. We're overdue for another one of D&D Beyond's grand releases of player stats...</p><p></p><p></p><p>Variant humans, by definition, aren't default humans. So no, they do not count in a discussion about default ASIs.</p><p></p><p></p><p>There are recommendations for humans. They get +1 to all six stats.</p><p></p><p>And the existence of races that did have partial floating ASIs isn't an argument against recommended defaults for all races. I'll concede that if you have some kind of hyper-adaptable, formless race, then arguing that they literally don't have typical members is fair. (If still unhelpful for casual players.) But suggesting that a race like the lupin or the thri-kreen would never have typical members, such that you couldn't recommend defaults, is a stretch. If Wizards were to make that argument, it would sound like an excuse.</p></blockquote><p></p>
[QUOTE="JEB, post: 8203212, member: 10148"] I was actually just responding to [USER=6915329]@Faolyn[/USER] 's comment on the matter, but OK. I never said you can't use the default NPC statblock to represent members of nonhuman races. As you quoted from the Monster Manual, it outright says this. But it's also plain that the default NPC statblock doesn't include racial traits; you have to add those yourself. And when 5E launched, racial traits included ASIs. Again, I doubt they'd do this now. In fact, I take this as a strong indicator that a formal edition upgrade is in the early stages, so they can create a version of 5E (or a 6E) that doesn't have default ASI at its core. (Though even then, they should still include quick builds for races, just like they do for classes.) I'm fuzzy on what your objection is at this point, but... the DMG is part of the core rules, and represented Wizards' approach as of 2014. Volo's is not core, but may represent an evolution in their thinking as of 2016 - though it doesn't necessarily indicate that they'd embraced PCs and NPCs being different as far as ASIs, only that they had a rethink about those races' traits. Yes, as the DM you can do whatever you want. I never said otherwise. I only said what they expected you to do to reflect racial traits for NPCs under the core rules of 5E at their launch. That's it. What you or anyone else does with racial traits is entirely your business. That's interesting, actually. We're overdue for another one of D&D Beyond's grand releases of player stats... Variant humans, by definition, aren't default humans. So no, they do not count in a discussion about default ASIs. There are recommendations for humans. They get +1 to all six stats. And the existence of races that did have partial floating ASIs isn't an argument against recommended defaults for all races. I'll concede that if you have some kind of hyper-adaptable, formless race, then arguing that they literally don't have typical members is fair. (If still unhelpful for casual players.) But suggesting that a race like the lupin or the thri-kreen would never have typical members, such that you couldn't recommend defaults, is a stretch. If Wizards were to make that argument, it would sound like an excuse. [/QUOTE]
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