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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8203439" data-attributes="member: 6901101"><p>The reason I posted this is not because a DM can't use the stats to represent both human and nonhuman, it is because they specifically state that you <em>can</em> modify these with racial ASIs. That means that racial ASIs are <strong>not</strong> only used for PCs. Not used for PCs means they are also generally applied - like to all halflings and all gnomes and all half-orcs. </p><p>So the logic follows that when they wrote this, they were using ASIs to be attribute bonuses for the race, not just the PCs. And then, later, they changed their mind.</p><p></p><p>As for racial traits, I have brought it up a half dozen times. Here is what I think of them:</p><p>1. I love them. I wish there were more. </p><p>2. I love how they make the races unique - separate from one another.</p><p>3. If I have a grudge against them, it is that if you remove ASIs as one way to differentiate the races, then racial feats must bear the bulk of the work. And I have not seen enough neutral diversity in them; most begin to lean class specific. And if they write more, but they are class specific, then we are at an ASI crossroads again.</p><p></p><p>I have asked for people to create lists of new ones, but inevitably what happens is they become very class specific. That's because there are only so many things on a character sheet that allow mechanics to be altered. That was one of the reasons ASIs were so clutch in differentiating the races (not that the logic behind the ASIs couldn't be shattered with a pebble). They were clutch because one ASI could alter many things: to hit, skill bonuses, HP, and AC. Basically all the rolling in the game. </p><p></p><p>If you are willing, I am more than open of going down the racial feat path with you. Let's see if we can turn the mechanical knob so to speak using racial feats. Here are a few off the top of my head for a halfing that is relatively neutral is:</p><p></p><p><strong>Duck!</strong></p><p>Your short stature is a boon when fighting medium or large creatures. You may use the Dodge action as a bonus action once per short rest.</p><p><strong>Crouching Cover</strong></p><p>When you squat your body is so small it makes its own cover. Once per short rest, you may use a free action at the end of your turn to squat and gain Half-Cover from ranged attacks.</p><p><strong>Disarming Smile</strong></p><p>Your sleight frame puts most people at ease. Once per day, you may use this to gain advantage on any persuasion or deception roll. This same advantage cannot be applied to the same person/creature twice and is negated if the creature has been threatened or harmed.</p><p></p><p>To me, those epitomize the halflings body and say: "Hey, if you are a halfling, you most likely have this because you are so small." There will always be exceptions to the rule, like Darksun halflings and disarming smile. But, that is why, IMO, you need to start with baselines if you are discussing races. But, even with those, I notice Disarming Smile lends towards the bard class and Crouching Cover lends itself to someone that tries to stay in ranged combat. Hence, neutral racial traits are difficult to make neutral.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8203439, member: 6901101"] The reason I posted this is not because a DM can't use the stats to represent both human and nonhuman, it is because they specifically state that you [I]can[/I] modify these with racial ASIs. That means that racial ASIs are [B]not[/B] only used for PCs. Not used for PCs means they are also generally applied - like to all halflings and all gnomes and all half-orcs. So the logic follows that when they wrote this, they were using ASIs to be attribute bonuses for the race, not just the PCs. And then, later, they changed their mind. As for racial traits, I have brought it up a half dozen times. Here is what I think of them: 1. I love them. I wish there were more. 2. I love how they make the races unique - separate from one another. 3. If I have a grudge against them, it is that if you remove ASIs as one way to differentiate the races, then racial feats must bear the bulk of the work. And I have not seen enough neutral diversity in them; most begin to lean class specific. And if they write more, but they are class specific, then we are at an ASI crossroads again. I have asked for people to create lists of new ones, but inevitably what happens is they become very class specific. That's because there are only so many things on a character sheet that allow mechanics to be altered. That was one of the reasons ASIs were so clutch in differentiating the races (not that the logic behind the ASIs couldn't be shattered with a pebble). They were clutch because one ASI could alter many things: to hit, skill bonuses, HP, and AC. Basically all the rolling in the game. If you are willing, I am more than open of going down the racial feat path with you. Let's see if we can turn the mechanical knob so to speak using racial feats. Here are a few off the top of my head for a halfing that is relatively neutral is: [B]Duck![/B] Your short stature is a boon when fighting medium or large creatures. You may use the Dodge action as a bonus action once per short rest. [B]Crouching Cover[/B] When you squat your body is so small it makes its own cover. Once per short rest, you may use a free action at the end of your turn to squat and gain Half-Cover from ranged attacks. [B]Disarming Smile[/B] Your sleight frame puts most people at ease. Once per day, you may use this to gain advantage on any persuasion or deception roll. This same advantage cannot be applied to the same person/creature twice and is negated if the creature has been threatened or harmed. To me, those epitomize the halflings body and say: "Hey, if you are a halfling, you most likely have this because you are so small." There will always be exceptions to the rule, like Darksun halflings and disarming smile. But, that is why, IMO, you need to start with baselines if you are discussing races. But, even with those, I notice Disarming Smile lends towards the bard class and Crouching Cover lends itself to someone that tries to stay in ranged combat. Hence, neutral racial traits are difficult to make neutral. [/QUOTE]
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