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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Faolyn" data-source="post: 8203473" data-attributes="member: 6915329"><p>You are saying that a halfling barbarian with a Strength of 17 is too similar to a half-orc barbarian with a Strength of 17, even though every likely single other aspect of their character sheet is going to be different. </p><p></p><p>The races, as I've repeatedly said, are already quite different from each other, to the point that if there were <em>no </em>ASIs at all they'd still be entirely different. </p><p></p><p>One species is Small and has a move of 25 feet, and has Brave, Lucky, Halfling Nimbleness, and one of Stout Resiliance or Naturally Stealthy (or other subrace traits).</p><p></p><p>The other species is Medium and has a move of 30 feet, and has Darkvision, Menacing, Relentless Endurance, and Savage Attacks.</p><p></p><p>They also have their lifespan and languages, for a total of ten traits--eleven if you count racial alignment tendencies, which I feel can go die in dragonfire. Other species have a similar total number of traits.</p><p></p><p>I <em>have </em>to assume that your copy of the PHB only includes the ASIs and nothing else, because you seem to think that where they put their ASI is the <em>only </em>thing that differentiates halflings from half-orcs. Hang on to that book, though. Misprints are sometimes worth a lot.</p><p></p><p>If you started a game where everyone was a 0th-level farmer, those racial traits would make everyone extremely different. As it is, people aren't starting as 0th-level farmers; they're starting in a class at1st level or higher, which means they <em>also </em>have a ton of other mechanical differences.</p><p></p><p><em>And </em>if you legitimately had a group with two members of the same class and who had identical game mechanics and the same archetype and background, you'd <em>still </em>have very different characters because of their racial traits, written backstory, and, hopefully, the way they were roleplayed.</p><p></p><p></p><p>Because you keep saying that it's too similar. I can only assume that it's too similar <em>for you</em>, since I can see a world of difference between halflings and half-orcs. I can also see a world of difference between halflings and kobolds, who are also Small humanoids with +2 Dex, and between half-orcs, githyanki, and bugbears, who are all Medium humanoids with +2 Strength.</p><p></p><p></p><p>I started my current campaign solely because a new person who was temporarily in the area who wanted to learn how to play (in the Before Times, one player's family hosted students for a semester each year and they finally got one who was interested in D&D instead of smiling and backing away slowly when invited to play). Because of this brand-new player--and because none of the current games were really appropriate for new players--I built a setting around only what was in the PH, plus full orcs, minus dragonborn. I'm not going to claim it's the most in-depth world ever, but my players liked it enough to want to continue it even years after the new person moved on (and fortunately, the new person seems to have retained his interest in D&D).</p><p></p><p>The rule in Tasha's and this UA is not going to throw my game off at all. Nor is it clunky. It's an intuitive change that will allow the players, should they choose to make a new PC, to make whatever character they want, only with a bit more efficiency.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8203473, member: 6915329"] You are saying that a halfling barbarian with a Strength of 17 is too similar to a half-orc barbarian with a Strength of 17, even though every likely single other aspect of their character sheet is going to be different. The races, as I've repeatedly said, are already quite different from each other, to the point that if there were [I]no [/I]ASIs at all they'd still be entirely different. One species is Small and has a move of 25 feet, and has Brave, Lucky, Halfling Nimbleness, and one of Stout Resiliance or Naturally Stealthy (or other subrace traits). The other species is Medium and has a move of 30 feet, and has Darkvision, Menacing, Relentless Endurance, and Savage Attacks. They also have their lifespan and languages, for a total of ten traits--eleven if you count racial alignment tendencies, which I feel can go die in dragonfire. Other species have a similar total number of traits. I [I]have [/I]to assume that your copy of the PHB only includes the ASIs and nothing else, because you seem to think that where they put their ASI is the [I]only [/I]thing that differentiates halflings from half-orcs. Hang on to that book, though. Misprints are sometimes worth a lot. If you started a game where everyone was a 0th-level farmer, those racial traits would make everyone extremely different. As it is, people aren't starting as 0th-level farmers; they're starting in a class at1st level or higher, which means they [I]also [/I]have a ton of other mechanical differences. [I]And [/I]if you legitimately had a group with two members of the same class and who had identical game mechanics and the same archetype and background, you'd [I]still [/I]have very different characters because of their racial traits, written backstory, and, hopefully, the way they were roleplayed. Because you keep saying that it's too similar. I can only assume that it's too similar [I]for you[/I], since I can see a world of difference between halflings and half-orcs. I can also see a world of difference between halflings and kobolds, who are also Small humanoids with +2 Dex, and between half-orcs, githyanki, and bugbears, who are all Medium humanoids with +2 Strength. I started my current campaign solely because a new person who was temporarily in the area who wanted to learn how to play (in the Before Times, one player's family hosted students for a semester each year and they finally got one who was interested in D&D instead of smiling and backing away slowly when invited to play). Because of this brand-new player--and because none of the current games were really appropriate for new players--I built a setting around only what was in the PH, plus full orcs, minus dragonborn. I'm not going to claim it's the most in-depth world ever, but my players liked it enough to want to continue it even years after the new person moved on (and fortunately, the new person seems to have retained his interest in D&D). The rule in Tasha's and this UA is not going to throw my game off at all. Nor is it clunky. It's an intuitive change that will allow the players, should they choose to make a new PC, to make whatever character they want, only with a bit more efficiency. [/QUOTE]
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