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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="JEB" data-source="post: 8203560" data-attributes="member: 10148"><p>Yes, you can depict a NPC of a particular race without the default racial traits. But under the core rules, if you wanted a NPC to reflect racial traits, you either applied the PHB traits (Monster Manual) or the traits in the NPC Features table (DMG).</p><p></p><p></p><p>So the fact that the dwarf and gnome NPC Features have a small difference from the PHB version - one that's still broadly consistent with the PHB, we're talking exactly the same second ASI but a difference of +1 - indicates to you that they didn't think, in the core rules, that ASIs were reflective of the character race by default? Then explain why the other PHB races <em>are</em> consistent with the PHB. And explain why the Monster Manual, before that, just said to refer to the PHB traits. Heck, explain why they even pointed you to sources for racial traits, if you were expected to make up whatever you wanted, or use the NPC statblock as is?</p><p></p><p>The most I can see it meaning is that they did think dwarves and gnomes should get +2 to both stats, but decided to reduce the bonus to +2/+1 for gnomes and hill dwarves in the PHB, presumably to balance them with the other PC races. (Though they thought mountain dwarves should be an exception, for some reason.) That still isn't evidence that they thought there was zero correspondence between PCs and NPCs as far as ASIs, like they claim now; only that when push came to shove, game balance outranked "accuracy". (Something like that logic could have been behind the Volo's changes, as well, though I already granted that they could have been rethinking the idea of ASIs by then.)</p><p></p><p>EDIT: It also occurs to me that +2 for both stats for dwarves in the NPC Features might have just been a matter of convenience, since otherwise they'd have to separate out the two subraces; easier to just list +2 for both, since it's not a huge difference. Doesn't explain gnomes, admittedly.</p><p></p><p></p><p>Of course NPCs and PCs are treated differently. That's why they provided NPC statblocks. But they only provide you one way to represent racial traits for NPCs in the Monster Manual, and another that's basically the same (except for having monstrous options) in the DMG. By the core rules, you can either represent racial traits, or not. And ASIs were part of racial traits for both approaches.</p><p></p><p></p><p>That may be true by default for "elf", but not for "high elf" or "wood elf" or "drow", where they also get a recommended ASI at the subrace level. Under the core rules, of course - your campaign can be different.</p><p></p><p></p><p>That would require them to treat kreen subraces differently than they had other subraces up to this point, where subraces also had a recommended ASI. If they use "subraces exist" as an excuse to have floating ASI for the entire species, it would be inconsistent with how they treated every character race prior to this point. But sure, they can certainly do that; I just think it would be disingenuous.</p></blockquote><p></p>
[QUOTE="JEB, post: 8203560, member: 10148"] Yes, you can depict a NPC of a particular race without the default racial traits. But under the core rules, if you wanted a NPC to reflect racial traits, you either applied the PHB traits (Monster Manual) or the traits in the NPC Features table (DMG). So the fact that the dwarf and gnome NPC Features have a small difference from the PHB version - one that's still broadly consistent with the PHB, we're talking exactly the same second ASI but a difference of +1 - indicates to you that they didn't think, in the core rules, that ASIs were reflective of the character race by default? Then explain why the other PHB races [I]are[/I] consistent with the PHB. And explain why the Monster Manual, before that, just said to refer to the PHB traits. Heck, explain why they even pointed you to sources for racial traits, if you were expected to make up whatever you wanted, or use the NPC statblock as is? The most I can see it meaning is that they did think dwarves and gnomes should get +2 to both stats, but decided to reduce the bonus to +2/+1 for gnomes and hill dwarves in the PHB, presumably to balance them with the other PC races. (Though they thought mountain dwarves should be an exception, for some reason.) That still isn't evidence that they thought there was zero correspondence between PCs and NPCs as far as ASIs, like they claim now; only that when push came to shove, game balance outranked "accuracy". (Something like that logic could have been behind the Volo's changes, as well, though I already granted that they could have been rethinking the idea of ASIs by then.) EDIT: It also occurs to me that +2 for both stats for dwarves in the NPC Features might have just been a matter of convenience, since otherwise they'd have to separate out the two subraces; easier to just list +2 for both, since it's not a huge difference. Doesn't explain gnomes, admittedly. Of course NPCs and PCs are treated differently. That's why they provided NPC statblocks. But they only provide you one way to represent racial traits for NPCs in the Monster Manual, and another that's basically the same (except for having monstrous options) in the DMG. By the core rules, you can either represent racial traits, or not. And ASIs were part of racial traits for both approaches. That may be true by default for "elf", but not for "high elf" or "wood elf" or "drow", where they also get a recommended ASI at the subrace level. Under the core rules, of course - your campaign can be different. That would require them to treat kreen subraces differently than they had other subraces up to this point, where subraces also had a recommended ASI. If they use "subraces exist" as an excuse to have floating ASI for the entire species, it would be inconsistent with how they treated every character race prior to this point. But sure, they can certainly do that; I just think it would be disingenuous. [/QUOTE]
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