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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8203733" data-attributes="member: 6801228"><p>"If you wanted" is the key phrase though, isn't it? That is what tells us that, well, if you want them to use it, then you can reference those stats. But, since it requires a desire to apply, then it is not the default state of those NPCs. </p><p></p><p>Yes, if you want to apply racial features, you can, but it is optional.</p><p></p><p></p><p></p><p>I never said "zero correspondence" </p><p></p><p>But, let's start with the back end. If Volo's was when they "changed their mind" because nothing in the Volo's matches the DMG. Then that was back in 2016. So, five years ago. So, no matter what we want to say about anything else, do we agree that 5 years ago represents a change in the game? </p><p></p><p>And, no I'm not saying that the DMG chart alone shows that NPCs don't use the ASIs. But add in the MM showing us that we don't need to change them, the DMG no longer being accurate to pretty much anything. It really starts showing that the NPCs are treated differently.</p><p></p><p></p><p></p><p>Yes, but "If you want to do this, here is how" is vastly different than "Every NPC of this race <strong>must </strong>have these traits."</p><p></p><p></p><p></p><p>Yes, I know there are for high elf, wood elf, Drow, Eladrin, Shadar-Kai and Eladrin. That wasn't the point. You seem to think being a "true race" is going to lead to obvious ASI's, but if we didn't have all of these elf subraces, then "elf" would have floating ASIs. </p><p></p><p>So, yeah, note that they rarely if ever give subraces and if a race is as versatile as Elves, then it becomes a case of either making six subraces, or having a floating ASI. And since they rarely make subraces....</p><p></p><p></p><p></p><p>Disingenuous really? </p><p></p><p>There are no Subraces for: </p><p></p><p>Dragonborn</p><p>Half-Elf</p><p>Half-Orc</p><p>Leonin</p><p>Satyr</p><p>Aarckrokra</p><p>Goliath </p><p>Bugbear</p><p>Goblin </p><p>Hobgoblin</p><p>Firbolg</p><p>Kenku</p><p>Kobold</p><p>Lizardfolk</p><p>Orc</p><p>Tabaxi </p><p>Triton</p><p>Yuan-Ti</p><p>Tortle</p><p>Changeling</p><p>Kalashatar</p><p>Warforged</p><p>Centaur</p><p>Loxodon</p><p>Simic Hybrid</p><p>Minotaur</p><p>Vedalken</p><p></p><p>And, in past editions, there were subraces for these types of creatures. So, would it really be disingenuous to treat them without a subrace, when the majority of races in the game don't have subraces?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8203733, member: 6801228"] "If you wanted" is the key phrase though, isn't it? That is what tells us that, well, if you want them to use it, then you can reference those stats. But, since it requires a desire to apply, then it is not the default state of those NPCs. Yes, if you want to apply racial features, you can, but it is optional. I never said "zero correspondence" But, let's start with the back end. If Volo's was when they "changed their mind" because nothing in the Volo's matches the DMG. Then that was back in 2016. So, five years ago. So, no matter what we want to say about anything else, do we agree that 5 years ago represents a change in the game? And, no I'm not saying that the DMG chart alone shows that NPCs don't use the ASIs. But add in the MM showing us that we don't need to change them, the DMG no longer being accurate to pretty much anything. It really starts showing that the NPCs are treated differently. Yes, but "If you want to do this, here is how" is vastly different than "Every NPC of this race [B]must [/B]have these traits." Yes, I know there are for high elf, wood elf, Drow, Eladrin, Shadar-Kai and Eladrin. That wasn't the point. You seem to think being a "true race" is going to lead to obvious ASI's, but if we didn't have all of these elf subraces, then "elf" would have floating ASIs. So, yeah, note that they rarely if ever give subraces and if a race is as versatile as Elves, then it becomes a case of either making six subraces, or having a floating ASI. And since they rarely make subraces.... Disingenuous really? There are no Subraces for: Dragonborn Half-Elf Half-Orc Leonin Satyr Aarckrokra Goliath Bugbear Goblin Hobgoblin Firbolg Kenku Kobold Lizardfolk Orc Tabaxi Triton Yuan-Ti Tortle Changeling Kalashatar Warforged Centaur Loxodon Simic Hybrid Minotaur Vedalken And, in past editions, there were subraces for these types of creatures. So, would it really be disingenuous to treat them without a subrace, when the majority of races in the game don't have subraces? [/QUOTE]
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