Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8204051" data-attributes="member: 6801228"><p>And how is that not exactly what I've been saying? </p><p></p><p>These statblocks represent NPCs. NPCs do not need Racial traits applied. Therefore NPCs and PCs having different sets of traits is supported by the game.</p><p></p><p></p><p></p><p>However, if they still thought that NPCs and PCs should have identical ASIs, why have they never released an Errata for the DMG chart? </p><p></p><p>If they simply redesigned their idea of the monsters, then why not release an Errata to reflect that, if they intended for PCs and NPCs to be treated the same? Why not add the new monster abilities to the new versions of the monsters in Volos? </p><p></p><p>The Hobgoblin Iron Shadow doesn't have the Save Face racial trait, yet they were released in the same book. Also, for a race known for Con and Int, sure does have a lot strength, dex and Wisdom.</p><p>The Nilbog doesn't have the Fury of the Small</p><p>The Kobold Inventor doesn't have Grovel, Cower and Beg.</p><p></p><p>You mentioned that the original orcs had that +2 str, +1 con, -2 Int, right? Here are some fun statblocks to explain then</p><p></p><p>The Orc Blade of Ilneval has a 10 Int, it is still their lowest stat, with dex at an 11, but I find it interesting. </p><p></p><p>The Claws of Luthic have 14 str... but also 15 dex, 15 wisdom, and 10 Int. </p><p></p><p>Orc Hand of Yutrus has a 12 str... but also an 11 Int, 14 Wis, and their lowest stat is actually Cha</p><p></p><p>The Red fangs have the lowest of the specialty orcs in terms of intelligence with a 9 (the nurtured ones are lower, but they are really more of a side show for the Hands) but an 11 strength but 16 dex. In fact, with a +5 stealth and a 16 dex, they are sneakier and more dexterous than the Drow, Drow Mage and Drow Priesstess of Lolth in the MM. </p><p></p><p>These orcs definitely all have good Con scores, but two of them have higher dex than their strength, most of them are of average intelligence. </p><p></p><p>In fact, if you go to the DMG as well, the common orc has a low int (7 lower than any of the volo's orcs except the nurtured one), but the War Chief and Orog have 11 and 12 respectively. Eye of Gruumsh has a 9. </p><p></p><p>So, 9 printed versions of Orcs, 5 of them have an average or above average Intelligence, two have a 9, which is only a -1, and two have a 7. Does this really look like a race that shoudl absolutely have a -2 Int penalty? The vast majority of their statblocks have at worst a -1 and actually in general are above the average of 10. </p><p></p><p>I just can't find any support for this idea that we were supposed to have all of these ASIs applying to all of these NPCs. When they don't even apply to all of the monsters.</p><p></p><p></p><p></p><p>So... they only designed one way to apply a set of traits for customizing, therefore we are supposed to assume that all NPCs have these traits because that is the only way presented to homebrew them? </p><p></p><p>Dead wrong actually. You could use the rules from 'Modifying a Monster" on 273. With the Chart of traits on 280 you could then apply many monstrous abilities to whatever statblocks you wanted. </p><p></p><p>I guess if you want to argue that they only offered one way to add these specific traits that existed in only one form in one place... well, duh? How many other elven abilities would they have tried to give people when elves only had one write-up and it was in the PHB? </p><p></p><p>Do note though, that when the Eladrin option came out in the Mordenkainen's, the Eladrin monster statblocks are impossible to make with just the Eladrin PC options.</p><p></p><p></p><p></p><p>Counting each Dragonborn color as a subrace, when they are not labeled as such, is disingenuous. It also proves my point. Because if you think Dragonborn have multiple subraces under a single statblock, then making a race with a single statblock to represent multiple subraces has been done and is perfectly fine with you.</p><p></p><p></p><p></p><p>I think there is ample evidence. Your side is the one lacking evidence. There are few "commoner" "noble" or "guard" statblocks for these races printed. Most of them that are point to my argument. The tables are innacurate, there are multiple routes made available, not just one. Monster Statblocks pretty much never match their PC counterparts in any book. </p><p></p><p>You can keep believing what you want, but you have no solid evidence that your way was the intended way. We both know it is no changed, and you can't deny a change happened 5 years ago. Whether or not you think that is all of the changes, or they made another exact same change in the exact same way a few years later. Then again here recently... well, I guess that is on you.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8204051, member: 6801228"] And how is that not exactly what I've been saying? These statblocks represent NPCs. NPCs do not need Racial traits applied. Therefore NPCs and PCs having different sets of traits is supported by the game. However, if they still thought that NPCs and PCs should have identical ASIs, why have they never released an Errata for the DMG chart? If they simply redesigned their idea of the monsters, then why not release an Errata to reflect that, if they intended for PCs and NPCs to be treated the same? Why not add the new monster abilities to the new versions of the monsters in Volos? The Hobgoblin Iron Shadow doesn't have the Save Face racial trait, yet they were released in the same book. Also, for a race known for Con and Int, sure does have a lot strength, dex and Wisdom. The Nilbog doesn't have the Fury of the Small The Kobold Inventor doesn't have Grovel, Cower and Beg. You mentioned that the original orcs had that +2 str, +1 con, -2 Int, right? Here are some fun statblocks to explain then The Orc Blade of Ilneval has a 10 Int, it is still their lowest stat, with dex at an 11, but I find it interesting. The Claws of Luthic have 14 str... but also 15 dex, 15 wisdom, and 10 Int. Orc Hand of Yutrus has a 12 str... but also an 11 Int, 14 Wis, and their lowest stat is actually Cha The Red fangs have the lowest of the specialty orcs in terms of intelligence with a 9 (the nurtured ones are lower, but they are really more of a side show for the Hands) but an 11 strength but 16 dex. In fact, with a +5 stealth and a 16 dex, they are sneakier and more dexterous than the Drow, Drow Mage and Drow Priesstess of Lolth in the MM. These orcs definitely all have good Con scores, but two of them have higher dex than their strength, most of them are of average intelligence. In fact, if you go to the DMG as well, the common orc has a low int (7 lower than any of the volo's orcs except the nurtured one), but the War Chief and Orog have 11 and 12 respectively. Eye of Gruumsh has a 9. So, 9 printed versions of Orcs, 5 of them have an average or above average Intelligence, two have a 9, which is only a -1, and two have a 7. Does this really look like a race that shoudl absolutely have a -2 Int penalty? The vast majority of their statblocks have at worst a -1 and actually in general are above the average of 10. I just can't find any support for this idea that we were supposed to have all of these ASIs applying to all of these NPCs. When they don't even apply to all of the monsters. So... they only designed one way to apply a set of traits for customizing, therefore we are supposed to assume that all NPCs have these traits because that is the only way presented to homebrew them? Dead wrong actually. You could use the rules from 'Modifying a Monster" on 273. With the Chart of traits on 280 you could then apply many monstrous abilities to whatever statblocks you wanted. I guess if you want to argue that they only offered one way to add these specific traits that existed in only one form in one place... well, duh? How many other elven abilities would they have tried to give people when elves only had one write-up and it was in the PHB? Do note though, that when the Eladrin option came out in the Mordenkainen's, the Eladrin monster statblocks are impossible to make with just the Eladrin PC options. Counting each Dragonborn color as a subrace, when they are not labeled as such, is disingenuous. It also proves my point. Because if you think Dragonborn have multiple subraces under a single statblock, then making a race with a single statblock to represent multiple subraces has been done and is perfectly fine with you. I think there is ample evidence. Your side is the one lacking evidence. There are few "commoner" "noble" or "guard" statblocks for these races printed. Most of them that are point to my argument. The tables are innacurate, there are multiple routes made available, not just one. Monster Statblocks pretty much never match their PC counterparts in any book. You can keep believing what you want, but you have no solid evidence that your way was the intended way. We both know it is no changed, and you can't deny a change happened 5 years ago. Whether or not you think that is all of the changes, or they made another exact same change in the exact same way a few years later. Then again here recently... well, I guess that is on you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
Top