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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Faolyn" data-source="post: 8204212" data-attributes="member: 6915329"><p>No, you didn't. You continue to claim its about us wanting to minmax, and that the races are too "similar" without the racial ASIs. Even though both Chaosmancer and I have <em>repeatedly </em>refuted this thought, you have ignored us and continued to claim that these things are the problems.</p><p></p><p></p><p>We have <em><strong>never</strong> </em>said you can't create a character just using racial ASIs.</p><p></p><p>What we <em><strong>have</strong></em> said is that players have more freedom to create characters of the type they want.</p><p></p><p>This is either a strawman or you <em>completely</em> misunderstanding our position. Which is it? Because it literally <em>can't </em>be you arguing honestly.</p><p></p><p>You want some examples of race/class combos that don't have 16s (actually 17s) in their "prime" stats? OK, here's a few for you, using the standard stat array of 15, 14, 13, 12, 10, 8 and the prime stat not over 16... even though with +2 point buy, stat maximum is 17.</p><p></p><p><strong>Aarakocra Wizard </strong>(primary stat: Int), where the player wants to be an enchanter, and is quite personable, healthy, and intelligent, but also physically weak (a "typical" hollow-boned aarakocra), prone to doing dumb stuff, and sometimes klutzy.</p><ul> <li data-xf-list-type="ul">Racial ASIs (Dex +2, Wis +1): Str 8, Dex 14, Con 13, Int 15, Wis 11, Cha 14</li> <li data-xf-list-type="ul">Floating ASIs (Con +1, Cha +2): Str 8, Dex 12, Con 14, Int 15, Wis 10, Cha 16</li> </ul><p>Notice how I didn't touch Intelligence, didn't turn it into a 16 or 17 even though I could, even though it's this character's primary attribute. And yet, I created a character that better suits the idea I had in mind.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8204212, member: 6915329"] No, you didn't. You continue to claim its about us wanting to minmax, and that the races are too "similar" without the racial ASIs. Even though both Chaosmancer and I have [I]repeatedly [/I]refuted this thought, you have ignored us and continued to claim that these things are the problems. We have [I][B]never[/B] [/I]said you can't create a character just using racial ASIs. What we [I][B]have[/B][/I] said is that players have more freedom to create characters of the type they want. This is either a strawman or you [I]completely[/I] misunderstanding our position. Which is it? Because it literally [I]can't [/I]be you arguing honestly. You want some examples of race/class combos that don't have 16s (actually 17s) in their "prime" stats? OK, here's a few for you, using the standard stat array of 15, 14, 13, 12, 10, 8 and the prime stat not over 16... even though with +2 point buy, stat maximum is 17. [B]Aarakocra Wizard [/B](primary stat: Int), where the player wants to be an enchanter, and is quite personable, healthy, and intelligent, but also physically weak (a "typical" hollow-boned aarakocra), prone to doing dumb stuff, and sometimes klutzy. [LIST] [*]Racial ASIs (Dex +2, Wis +1): Str 8, Dex 14, Con 13, Int 15, Wis 11, Cha 14 [*]Floating ASIs (Con +1, Cha +2): Str 8, Dex 12, Con 14, Int 15, Wis 10, Cha 16 [/LIST] Notice how I didn't touch Intelligence, didn't turn it into a 16 or 17 even though I could, even though it's this character's primary attribute. And yet, I created a character that better suits the idea I had in mind. [/QUOTE]
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